Gun turret: Difference between revisions
(Gun turrets don't deal double damage.) |
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{{history|0.12.0| | {{history|0.12.0| | ||
*All turrets now have a | *All turrets now have a 2×2 footprint | ||
*New graphics, color is now force-dependent | *New graphics, color is now force-dependent | ||
*Recipe is | *Recipe is 2× more expensive.}} | ||
{{history|0.8.4| | {{history|0.8.4| |
Revision as of 16:41, 29 April 2018
Gun turret |
Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses. They use magazines for ammunition which can be refilled manually or by inserters. They do not require power and can operate practically anywhere as long as they have sufficient ammunition. The gun turret has a lower fire rate than the man-portable submachine gun, so absent any turret-specific upgrades it does 0.66 times as much damage per second.
Damage
The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade. These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2×2.2=4.84 times as much damage as without the upgrades, totaling 24.2 damage from regular and 38.72 damage from piercing bullets. With uranium bullets the damage gets as high as 116.16 per bullet, enough to kill a medium Biter in one shot.
History
- 0.12.0:
- All turrets now have a 2×2 footprint
- New graphics, color is now force-dependent
- Recipe is 2× more expensive.
- 0.8.4:
- Maximum of 10 Firearm magazines can be put into the turret by inserters.
- 0.7.1:
- Gun turret damage upgrades
- Faster movement speed of Gun turret
- Range extended from 15 to 17.
- 0.3.0:
- New graphics
- Bullet particles for turret
- 0.2.7:
- Warning for ammo-less turret is shown.
- Contents of the turret's inventory visible in sidebar
- 0.1.0:
- Introduced