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Programmable speaker: Difference between revisions

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A programmable speaker able to alert players on set circumstanced by the circuit network or just create an array to play funky music.
The '''programmable speaker''' can play sounds and optionally show text alerts when receiving a set signal from the ciruit network.


As well as playing a sound, it can also be set to send a GUI text alert so you can see what has caused the alarm.
It can be toggled whether the sound plays globally so that it can be heard anywhere on the map, or locally so it will only be audible in the immediate vicinity of the speaker.


You can toggle whether the sound plays globally (i.e. you can hear it wherever you are on the map) or locally, so it will only be audible in the immediate vicinity of the speaker.
Each speaker is able to play 10 sounds at once if polyphony is enabled. However, only a total of 50 sounds can be heard at once due to a game limitation.
 
[[File:Programmable_speaker_ui.png|thumb|left|The GUI of the programmable speaker.]]


Only  50 sounds can be heard at once due to a game limitation.
== History ==
== History ==


{{history|0.15.0|
{{history|0.15.0|
* Introduced
*Introduced
}}
}}
== See also ==
* [[Circuit network]]


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{{LogisticsNav}}

Revision as of 14:54, 28 May 2017

Programmable speaker/infobox

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The programmable speaker can play sounds and optionally show text alerts when receiving a set signal from the ciruit network.

It can be toggled whether the sound plays globally so that it can be heard anywhere on the map, or locally so it will only be audible in the immediate vicinity of the speaker.

Each speaker is able to play 10 sounds at once if polyphony is enabled. However, only a total of 50 sounds can be heard at once due to a game limitation.

The GUI of the programmable speaker.

History

See also