Programmable speaker: Difference between revisions
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The '''programmable speaker''' can play sounds and optionally show text alerts when receiving a set signal from the ciruit network. | |||
It can be toggled whether the sound plays globally so that it can be heard anywhere on the map, or locally so it will only be audible in the immediate vicinity of the speaker. | |||
Each speaker is able to play 10 sounds at once if polyphony is enabled. However, only a total of 50 sounds can be heard at once due to a game limitation. | |||
[[File:Programmable_speaker_ui.png|thumb|left|The GUI of the programmable speaker.]] | |||
== History == | == History == | ||
{{history|0.15.0| | {{history|0.15.0| | ||
* Introduced | *Introduced | ||
}} | }} | ||
== See also == | |||
* [[Circuit network]] | |||
{{LogisticsNav}} | {{LogisticsNav}} |
Revision as of 14:54, 28 May 2017
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The programmable speaker can play sounds and optionally show text alerts when receiving a set signal from the ciruit network.
It can be toggled whether the sound plays globally so that it can be heard anywhere on the map, or locally so it will only be audible in the immediate vicinity of the speaker.
Each speaker is able to play 10 sounds at once if polyphony is enabled. However, only a total of 50 sounds can be heard at once due to a game limitation.
History
- 0.15.0:
- Introduced