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  • * Deconstruction planners can now have custom icons specified. ...the original values can be restored, unless the player clears the related icons manually.
    22 KB (497 words) - 03:49, 11 May 2024
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecific
    2 KB (248 words) - 10:43, 21 September 2023
  • * New icons}}
    2 KB (227 words) - 02:33, 13 March 2022
  • * Update icons}}
    2 KB (274 words) - 17:35, 15 March 2021
  • If the icons of items shown in alt-mode should be scaled to the containers size.
    3 KB (358 words) - 10:42, 21 September 2023
  • {{Prototype property|icons, icon, icon_size (IconSpecification) |[[Types/IconSpecification|IconSpecifi
    3 KB (277 words) - 10:42, 21 September 2023
  • ...When creating a new blueprint, the game automatically selects some of the icons representing the entities in the blueprint. These default icons can be changed by simply clicking on the icons to choose the desired ones.
    9 KB (1,370 words) - 05:28, 10 February 2023
  • * Added new icons}}
    2 KB (326 words) - 08:25, 14 September 2020
  • * Update icons}}
    3 KB (333 words) - 17:34, 15 March 2021
  • If the icons of fluids shown in alt-mode should be scaled to the storage tank's size.
    3 KB (509 words) - 10:43, 21 September 2023
  • | icons | The icons of the blueprint book set by the user, array of [[#Icon object]]s.
    17 KB (2,455 words) - 09:38, 14 May 2024
  • icon = "__base__/graphics/icons/accumulator.png",
    5 KB (548 words) - 10:42, 21 September 2023
  • ...at requires fluid ingredients is selected, the chemical plant will display icons on the inputs to show which ingredient goes to which input.
    4 KB (511 words) - 17:58, 9 June 2023
  • ...e at the bottom of the screen, appearing to the right of the quickbar. The icons can be hidden and their order can be changed.
    8 KB (1,220 words) - 11:48, 1 March 2024
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecifi icon = "__base__/graphics/icons/fluid/coal-liquefaction.png",
    13 KB (1,755 words) - 10:43, 21 September 2023
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecific
    7 KB (947 words) - 10:43, 21 September 2023
  • * Deconstruction planners can now have custom icons specified. ...the original values can be restored, unless the player clears the related icons manually.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • Hides the blue input/output arrows and icons at each connection point.
    5 KB (816 words) - 10:42, 21 September 2023
  • icon = "__base__/graphics/icons/small-lamp.png",
    7 KB (780 words) - 10:43, 21 September 2023
  • ...] making it possible to further customize the name, such as by adding item icons.
    6 KB (977 words) - 13:44, 6 May 2024
  • icon = "__base__/graphics/icons/crude-oil.png",
    7 KB (877 words) - 10:43, 21 September 2023
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecifi <syntaxhighlight lang="lua">icon = "__base__/graphics/icons/wooden-chest.png"</syntaxhighlight>
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...k like a fluid system only contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some othe
    12 KB (1,934 words) - 14:07, 15 April 2024
  • {{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecific
    7 KB (971 words) - 10:43, 21 September 2023
  • ...are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations.
    7 KB (1,070 words) - 19:17, 24 September 2023
  • icon = "__base__/graphics/icons/wooden-chest.png",
    9 KB (845 words) - 10:43, 21 September 2023
  • * Updated icons.}}
    6 KB (1,016 words) - 01:15, 6 November 2022
  • * Updated icons (still work in progress): assembling machines, transport belts, fluids, bar * Fixed drawing of equipment and some of the icons in low-graphics mod.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • icon = "__base__/graphics/icons/roboport.png",
    11 KB (1,247 words) - 10:43, 21 September 2023
  • While manually crafting, there will be icons in the bottom left of the screen, which shows the current crafting operatio
    8 KB (1,156 words) - 19:13, 24 September 2023
  • * Updated some of the item icons. * Disabled drawing of energy icons on the entity ghosts.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ...rite.PNG. Also note that Factorio is only capable of loading png files for icons and entity textures.
    7 KB (1,108 words) - 20:44, 13 November 2023
  • * Slot icons hinting on some slot functionality (like tool / armor / etc.)
    6 KB (978 words) - 14:48, 24 September 2023
  • * Fixed entity icons of defender/distractor/destroyer robots. * Updated the editor tool icons.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * New GUI icons.
    7 KB (896 words) - 18:58, 24 September 2023
  • ...[https://factorio.com/blog/post/fff-372 Friday Facts #372] shows some item icons from the expansion. ...ed [[Logistic network]] GUI, with remote view panel and table of inventory icons.
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Three icons: a check mark, an informational letter 'i', and a small, white dot
    15 KB (2,401 words) - 13:35, 8 May 2023
  • * Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in modules * Updated the technology icons.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed blueprint icons not working as desired when paths where part of the selected area. ([https: * Added item-group, fluid, tile, virtual-signal and achievement icons to be accessible by the SpritePath used in the sprite-button element.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that the custom camera widget wouldn't render entity status icons correctly.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • [[File:logic_signals.png|300px|thumb|The icons of the three logic signals]]
    21 KB (3,366 words) - 12:39, 4 March 2024
  • * Fixed that some of the technology icons were scaled down in the technology selection. * Fixed some UI icons not scaling correctly and not being displayed pixel*perfect([https://forums
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fluid status icons will display floored values, same as all other icons. ([https://forums.factorio.com/32439 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed drawing of icons with multiple layers. ([https://forums.factorio.com/59811 more]) * Fixed drawing icons with layers when layers didn't have same source size as main icon. ([https:
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed green circuit network signals icons in power pole tooltip. * New technology Icons!
    100 KB (14,717 words) - 14:46, 24 September 2023
  • [[File:logic_signals.png|300px|thumb|Die Icons der drei Logiksignale]]
    19 KB (2,813 words) - 20:48, 29 April 2024
  • * Fixed entity status icons being visible in simulations. ([https://forums.factorio.com/111618 more]) * Fixed that the custom camera widget wouldn't render entity status icons correctly. ([https://forums.factorio.com/108086 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed layered icons would render incorrectly in some cases. ([https://forums.factorio.com/51059 * Fixed that blueprint icons couldn't be removed with right click. ([https://forums.factorio.com/48354 m
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed corrupted alt-mode icons on low zoom levels on macOS. ([https://forums.factorio.com/73982 more]) * Fixed missing fluid icons on new ghosts. ([https://forums.factorio.com/71825 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations. Ctrl + Alt-clicking the map or ground wi
    35 KB (5,000 words) - 13:18, 29 April 2024

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