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  • {{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}} {{Prototype property|window_bounding_box|[[Types/BoundingBox|BoundingBox]]}}
    3 KB (509 words) - 10:43, 21 September 2023
  • {{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}} {{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
    3 KB (373 words) - 10:43, 21 September 2023
  • {{Prototype property|width|[[Types/double|double]]}} {{Prototype property|damage_interval|[[Types/uint32|uint32]]}}
    4 KB (530 words) - 10:42, 21 September 2023
  • ...t/types/ProjectileTriggerDelivery.html https://lua-api.factorio.com/latest/types/ProjectileTriggerDelivery.html] Extends [[Types/TriggerDelivery]].
    2 KB (242 words) - 10:42, 21 September 2023
  • ...actorio.com/latest/types/Modifier.html https://lua-api.factorio.com/latest/types/Modifier.html] ...t that is applied when a [[Prototype/Technology]] is researched. It is a [[Types/table]] that contains at least the field <code>type</code>. A modifier prot
    8 KB (906 words) - 10:42, 21 September 2023
  • {{Prototype property|speed|[[Types/float|float]]}} How fast the text flies up. Seems to be tiles/tick.
    1 KB (175 words) - 10:43, 21 September 2023
  • {{Prototype property|duration_in_ticks|[[Types/uint32|uint32]]}} {{Prototype property|animation|[[Types/Animation|Animation]]|optional=true}}
    4 KB (576 words) - 10:43, 21 September 2023
  • {{Prototype property|speed|[[Types/double|double]]}} ...s/second ÷ (4 items/lane × 2 lanes/belt × 60 ticks/second) = <speed> belts/tick</code> where a "belt" is the size of one tile. See [[Transport_belts/Physic
    5 KB (767 words) - 10:43, 21 September 2023
  • {{Prototype property|max_speed|[[Types/double|double]]}} Maximum speed of the rolling stock in tiles/tick.
    3 KB (457 words) - 10:43, 21 September 2023
  • {{Prototype property|mining_speed|[[Types/double|double]]}} {{Prototype property|running_speed|[[Types/double|double]]}}
    6 KB (749 words) - 10:42, 21 September 2023
  • {{Prototype property|recharging_animation|[[Types/Animation|Animation]]}} {{Prototype property|spawn_and_station_height|[[Types/float|float]]}}
    4 KB (578 words) - 10:43, 21 September 2023
  • {{Prototype property|run_animation|[[Types/RotatedAnimation|RotatedAnimation]]}} {{Prototype property|attack_parameters|[[Types/AttackParameters|AttackParameters]]}}
    5 KB (687 words) - 10:43, 21 September 2023
  • ....factorio.com/latest/types/Energy.html https://lua-api.factorio.com/latest/types/Energy.html] Uses [[Types/string]] to specify the amount of electric energy in joules or electric ene
    1 KB (209 words) - 10:42, 21 September 2023
  • {{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}} {{Prototype property|pumping_speed|[[Types/float|float]]}}
    5 KB (676 words) - 10:43, 21 September 2023
  • ...ce functions cannot take function pointers or function closures. Primitive types, LuaObjects and tables work just fine. :''See also [[Types/ConsumingType]]''
    5 KB (658 words) - 20:44, 13 November 2023
  • {{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}} {{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}}
    4 KB (650 words) - 10:43, 21 September 2023
  • {{Prototype property|energy_usage|[[Types/Energy|Energy]]}} {{Prototype property|crafting_speed|[[Types/double|double]]}}
    10 KB (1,436 words) - 10:42, 21 September 2023
  • ...rio.com/latest/types/EnergySource.html https://lua-api.factorio.com/latest/types/EnergySource.html] '''Type''': [[Types/string]]
    7 KB (1,055 words) - 10:42, 21 September 2023
  • ...latest/types/BaseAttackParameters.html https://lua-api.factorio.com/latest/types/BaseAttackParameters.html] The abstract base of all [[Types/AttackParameters|attack parameters]].
    5 KB (741 words) - 10:42, 21 September 2023
  • {{Prototype property|type|[[Types/string|string]]}} {{Prototype property|name|[[Types/string|string]]}}
    7 KB (1,125 words) - 10:42, 21 September 2023
  • ...latest/types/SimulationDefinition.html https://lua-api.factorio.com/latest/types/SimulationDefinition.html] '''Type''': [[Types/FileName]]
    5 KB (696 words) - 10:42, 21 September 2023
  • {{Prototype property|type|[[Types/string|string]]}} {{Prototype property|name|[[Types/string|string]]}}
    12 KB (1,982 words) - 10:43, 21 September 2023
  • ...com/latest/types/RotatedAnimation.html https://lua-api.factorio.com/latest/types/RotatedAnimation.html] '''Type''': [[Types/uint32]]
    8 KB (1,075 words) - 10:42, 21 September 2023
  • ...ctorio.com/latest/types/Animation.html https://lua-api.factorio.com/latest/types/Animation.html] ...ny frame of the animation is specified from the same source as any other [[Types/Sprite]] or frame of other animation, it will be shared.
    8 KB (1,179 words) - 10:42, 21 September 2023
  • ...second. Note that internally it is measured in positions (1/256 tile) per tick (1/60 sec). More on that below. The speed of a basic [[transport belt]] is Given the values above we can calculate the speed and throughput of the three types of belts. Measurements confirm these values.
    9 KB (1,325 words) - 16:32, 24 September 2023
  • {{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}} {{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
    11 KB (1,247 words) - 10:43, 21 September 2023
  • {{Prototype property|max_health|[[Types/float|float]]|10|optional=true}} {{Prototype property|healing_per_tick|[[Types/float|float]]|0.001666 for [[Prototype/Tree]], 0 for the rest of entities|o
    9 KB (845 words) - 10:43, 21 September 2023
  • [[Image:Belts-with-one-tick-offsets.png|center]]
    9 KB (351 words) - 05:48, 23 August 2019
  • ....05 tiles/tick (3 tiles per second) and for construction robots 0.06 tiles/tick (3.6 tiles per second) when they have enough power. The worker robot speed Both types of robots have an internal capacitor holding 1.5 MJ at full charge, and con
    3 KB (462 words) - 13:10, 3 November 2019
  • ...e of transporting resources in a [[logistic network]]. They are one of two types of floating robotic devices, the other being [[construction robot]]s. The basic movement speed of logistic robots is 0.05 tiles/tick (3 tiles per second) when they have enough power. When out of power, robots
    4 KB (554 words) - 17:20, 1 August 2023
  • ...the page on [[Data types|data types]] for an explanation of the different types of data used in this document. ...#Space_Optimized]]. For appropriate Factorio versions, '''all''' such data types (int, short, dict, etc) used in this document represent values encoded usin
    19 KB (2,843 words) - 09:06, 12 November 2023
  • {{Prototype property|key_sequence|[[Types/string|string]]}} {{Prototype property|alternative_key_sequence|[[Types/string|string]]|optional=true}}
    9 KB (1,124 words) - 10:42, 21 September 2023
  • [[File:Transport_belts_speed.gif|300px|thumb|top|Animation showing the three types of belt and their speed (from top to bottom: regular belts, fast belts, and ...ck]], while '''hold''' will read the belt's contents continuously on every tick.
    13 KB (2,120 words) - 12:00, 29 September 2023
  • The Decider combinator is part of the circuit network and one of three types of combinators available in the game (with the other two being the [[consta With both the arithmetic and decider combinator, there is one tick (60th of a second) of latency before the output signal is ready to be used
    6 KB (870 words) - 16:38, 31 January 2024
  • ...ing a single discrete signal. Factorio's circuit network implements three types of wildcards. *''As an example from the above timer, this light will pulse every 1st tick after the timer reaches 30 ticks, making it pulse 1/30th of a second, as Fa
    15 KB (2,401 words) - 13:35, 8 May 2023
  • == Types of inserters == ...[[Time#Ticks|tick]])<br/>Extension-speed ([[Map_structure#Tile|Tiles]] per Tick)
    20 KB (2,989 words) - 09:29, 10 November 2023
  • Notez que la pompe ne peut pas mixer différents types de fluides. Les pompes peuvent transférer 200 unités de fluide par tick, soit 12 000 par seconde. Ce débit est limité par le conteneur de fluide
    4 KB (625 words) - 15:15, 26 September 2018
  • ...(basic, fast and express) in a straight line, one tile wide. The different types of underground belts don't interfere with each other, and inserters can int ;Mall: Also known as store. A location in a factory that produces many types of different items that the player needs but in relatively small amounts.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...(basic, fast and express) in a straight line, one tile wide. The different types of underground belts don't interfere with each other, and inserters can int ;Mall: Also known as store. A location in a factory that produces many types of different items that the player needs but in relatively small amounts.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...ly be edited to provide a custom list of removal rules which control which types of entities and tiles will - or won't - be removed. These rules are called ...r-SetFilterEnvironment.png|thumb|right|200px|The Environment tab lists all types of trees and rocks, plus cliffs and fish.]]
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...of the screen are the player's equipped weapons and armor, along with the types of ammo being used for each weapon. The player can switch between weapons a ...icks all items in range when picking items on the ground, instead of 1 per tick
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ! 회전 속도 (turns per [[Game-tick]])<br/>확장 속도 ([[Tile]]s per Tick) ...g source spreadsheet] for the corresponding factors for the other inserter types. Their errors are generally well below 1%.
    18 KB (1,716 words) - 10:37, 25 February 2021
  • ...es objets dans des machines ou des dispositifs de stockage. Il existe sept types de bras robotisé, tous nécessitant l’électricité (à l’exception du ...nsLink|Game-tick}})<br/>Vitesse d’extension ({{TransLink|Tile|Tuile}}s par Tick)
    21 KB (2,975 words) - 10:37, 25 February 2021
  • * Fixed crash when clicking the same tick the map is loaded. ([https://forums.factorio.com/39713 more]) * Fixed beam would apply one extra damage tick. ([https://forums.factorio.com/32973 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...s data; instead you read processed values through the API from the various types like LuaEntityPrototype. ...le called data.raw. This table holds all prototype types, and within those types, individual prototypes identified by name: <code>local prototype = data.raw
    34 KB (5,706 words) - 19:44, 16 January 2024
  • * If the fast inserter hasn't picked anything up this tick the input to the Arithmetic combinator is the same as and output and hence ...does pick something up its value is added to the output from the previous tick thus incrementing that item.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...ear that can be shot down into the smaller, collectible form. All asteroid types are collected and then crushed. * All three asteroid types are also required to produce space science efficiently, as the satellite me
    20 KB (3,177 words) - 17:10, 10 May 2024
  • * Removed the limit of one logistic robot order per tick. * Added upgrades (research) for all types of ammo and for laser turrets as well.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...they deploy different forms of hovering robots, with various behaviors and types of attacks/movement. The amount of robots that can be out at one time is li ...s objets à sa portée lorsqu'il ramasse des objets au sol, au lieu de 1 par tick.
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...haracter window was opened when it was ordered to open exactly at the same tick when the character died. ([https://forums.factorio.com/viewtopic.php?30946 * Fixed inserter circuit "hold" read mode sending the signal 1 tick too late. ([https://forums.factorio.com/29483 more])
    80 KB (11,528 words) - 14:46, 24 September 2023

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