Search results

Jump to navigation Jump to search
Results 1 – 51 of 108
Advanced search

Search in namespaces:

  • When this flag is set, it will internally set these flags: When this flag is set, it will internally set these flags:
    3 KB (329 words) - 10:42, 21 September 2023
  • ...oducing alerts in the form of sound, and elements on nearby players' guis. It can be connected to the circuit network to produce an alert when a signal d == GUI and configuration ==
    2 KB (378 words) - 17:16, 31 July 2023
  • [[File:Blueprint_library.png|thumb|right|The blueprint library GUI.]] ...ing|B}} by default. On the [[Nintendo Switch version|Nintendo Switch]] the GUI can be opened via a button in the [[quick panel]].
    2 KB (347 words) - 18:01, 13 December 2022
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • ..., but can contain an unlimited amount of any of them. Also just like them, it can be stored in the [[blueprint library]] to prevent inventory space usage ...switching to a nested book, that book is switched to the first (last) item it contains, and scrolling further switches through that nested book's items u
    3 KB (540 words) - 17:46, 11 March 2021
  • A speech bubble. It floats in the world and can display text. Needs a style of the type "speech_bubble_style", defined inside the gui styles.
    1 KB (197 words) - 10:43, 21 September 2023
  • ...rks without the need for a specific input, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changin ...f a combinator is desired to be switched on/off remotely or automatically, it is recommended to channel its output through a decider combinator. Unlike t
    2 KB (243 words) - 17:17, 17 December 2021
  • == "hide-from-bonus-gui" == Item will not appear in the bonus gui.
    2 KB (378 words) - 10:42, 21 September 2023
  • Alternate expressions can be made available in the map generator GUI by setting their <code>intended_property</code> to the name of the property ...make the expression show up as an option in the map generator GUI, unless it is the only expression with that
    7 KB (974 words) - 10:43, 21 September 2023
  • === The replay GUI === A simple control GUI is available to control replay playback:
    4 KB (631 words) - 11:33, 1 March 2024
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Smaller inserter bounding box, so it is easier to run through the factory.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...the format required to display mod changelogs in the in-game mod browsing GUI. The changelog.txt file needs to be located in the root of the mod folder ( ...torio.com/ mod portal] website does ''not'' require this changelog format, it will display the changelog.txt content as plain text.
    5 KB (783 words) - 20:42, 13 November 2023
  • ...of icons for accessing regularly used features with a simple mouse click. It is always visible at the bottom of the screen, appearing to the right of th On the [[Nintendo Switch version|Nintendo Switch]], this GUI is replaced by the [[quick panel]].
    2 KB (321 words) - 17:56, 13 December 2022
  • ...t behave as expected because the game always scales the sprite to fill the GUI slot. ...e this shortcut can be used. Once a shortcut is unlocked in one save file, it is unlocked for all future save files.
    5 KB (655 words) - 10:43, 21 September 2023
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...ssible stop in the scheduling area of a [[Railway#Train_schedule|train]]'s GUI. This can be used to create loading and unloading stations for trains.
    6 KB (977 words) - 13:44, 6 May 2024
  • ...above the minimap. On the [[Nintendo Switch version|Nintendo Switch]] the GUI can be opened via a button in the [[quick panel]]. ...itional tabs. The fluids tab works similarly to the production tab in that it shows produced and consumed fluids. This includes steam that is created to
    2 KB (404 words) - 18:01, 13 December 2022
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * Fixed crash when restarting the game with technology GUI opened.
    5 KB (692 words) - 14:47, 24 September 2023
  • Specifies the ordering in the [[map generator]] gui. ...scale" in the map generator GUI. So a water scale that shows as 50% in the GUI is a value of <code>1/0.5 = 2</code> for <code>terrain_segmentation</code>.
    5 KB (777 words) - 10:42, 21 September 2023
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • The '''filter inserter''' is an upgraded [[fast inserter]]. It has the same speed as a fast inserter, but has a configurable filter that a [[File:filter_inserter_gui.png|frame|none|Filter inserter GUI]]
    1 KB (147 words) - 04:30, 16 September 2019
  • The '''pipe''' is the most basic method of distribution of fluids. It is commonly used to provide water from [[offshore pump]]s to [[boiler]]s an ...s. Undesired fluid can be flushed from the pipe system by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed fr
    2 KB (326 words) - 08:25, 14 September 2020
  • ...ditor mode.]]Factorio includes a fully featured map editor. You can access it by selecting "Map editor" on the Factorio main menu, or by using the consol The "Tools" tab in the GUI shown in the top left when using the map editor allows to switch between di
    6 KB (993 words) - 17:54, 24 September 2023
  • ...width ensures, that the widget will never be smaller than than that size. It can't be squashed to be smaller. ...l width ensures, that the widget will never be bigger than than that size. It can't be stretched to be bigger.
    8 KB (953 words) - 10:42, 21 September 2023
  • * Player lost one item when right clicked on full stack, now it does nothing. ...doesn't crash when unlock recipe modifier is used in market, although, the GUI interface should be upgraded. (Price is not shown in the tooltip, and is no
    6 KB (978 words) - 14:48, 24 September 2023
  • ...s used by [[Types/StyleSpecification|StyleSpecification]] to set whether a GUI element can be stretched and/or squashed. The possible values are listed be ...ans the element takes up its maximum size even before its contents require it.
    1 KB (216 words) - 10:42, 21 September 2023
  • ...]s. The specific heat capacity of water is <code>200J / Δ°C / unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius. ...ngs. The colour changes relative to the current amount of pollution around it, so decreasing pollution purifies the water.
    3 KB (388 words) - 16:39, 18 March 2022
  • [[File:Requester_chest_gui.png|thumb|none|300px|Requester chest GUI.]] ...pecifies whether it should or shouldn't request things from buffer chests. It is off by default.}}
    3 KB (378 words) - 05:56, 10 February 2023
  • ...erter]] and the [[stack inserter]], allowing for filtered high throughput. It is the most expensive type of inserter. [[File:stack_filter_inserter_gui.png|Stack Filter Inserter GUI]]
    2 KB (190 words) - 04:30, 16 September 2019
  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i ...input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked control is pressed. [https://forums.factorio.
    9 KB (1,124 words) - 10:42, 21 September 2023
  • ...ther two being the [[constant combinator]] and [[arithmetic combinator]]). It is used to make comparisons of signals on the network. Signals can be compa As shown in the picture below showing the GUI, the signal on the left is being compared to that of the right.
    6 KB (870 words) - 16:38, 31 January 2024
  • * Fix of loading of custom GUI styles * Fixed restart button in finished game GUI.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...me scripts 'control scripts', as they assert direct control on the game as it runs. The Lua script has some special functions it runs outside of events:
    12 KB (1,844 words) - 21:29, 13 January 2024
  • | Open object's GUI ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • The locale key of the title of the GUI that is shown when the player opens the assembling machine. May not be long ...count is 2, and the recipe has 2 item ingredients and 1 fluid ingredient, it can still be crafted in the machine.
    2 KB (276 words) - 10:42, 21 September 2023
  • ...ually or remotely controlled using the [[spidertron remote]]. Furthermore, it has an equipment grid which accepts all [[equipment modules]]. Spidertron's ...be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected [[spidertron
    4 KB (663 words) - 06:32, 28 June 2023
  • The key identifies the string template. For example, "gui-alert-tooltip.attack" (for the template "__1__ objects are being damaged"; Furthermore, when an API function expects a localised string, it will also accept a regular string (i.e. not a table) which will not be tran
    3 KB (498 words) - 10:42, 21 September 2023
  • ...the resting place for all [[construction robot]]s and [[logistic robot]]s. It emits an area of 50×50 tiles, in which logistic robots can interact with l [[File:roboport_gui.png|thumb|250px|none|Roboport GUI]]
    5 KB (705 words) - 19:38, 13 December 2022
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • ...place the chosen item in the player's hand if available in the inventory. It can also be configured to provide a [[ghost]] of any item the player is not On the [[Nintendo Switch version|Nintendo Switch]], this GUI is replaced by the [[quick panel]].
    8 KB (1,218 words) - 11:36, 30 May 2023
  • * New train overview GUI * New GUI icons.
    7 KB (896 words) - 18:58, 24 September 2023
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]]. | Embeds a reference to a train. Clicking the icon will open the train GUI for that train.
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ## Removing an entity from the world, returning it to your inventory (Default: '''Hold''' {{Keybinding|rmb}})
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ** It is possible to run console commands in these games. ...echnology preview shows total raw in the same system as in player crafting gui(Using just recipes that player can use for the calculations, so not smeltin
    12 KB (1,745 words) - 14:47, 24 September 2023
  • [[File:pollution_gui.png|300px|thumb|Pollution tab in the production GUI.]] {{Achievement|it-stinks-and-they-dont-like-it}}
    8 KB (305 words) - 07:32, 13 May 2024
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...m/latest/defines.html#defines.distraction <code>by_anything</code>]. Makes it possible to blueprint, deconstruct, and repair the entity (can be turned of Hides the entity from the bonus GUI (button above the map) and from the made in property of recipe tooltips.
    5 KB (680 words) - 10:42, 21 September 2023

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)