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  • ** [[Belt transport system/it| Sistema di nastri trasportatori]] ** [[Inserters/it|Inseritori]]
    439 bytes (51 words) - 21:00, 10 March 2023
  • * 只要在{{L|Logistic network}}中有对应的成品,{{Translation|Construction robot}}会按照{{L|Blu
    2 KB (86 words) - 05:59, 28 June 2018
  • ...est of a specified number of up to 1000 types of items from the network. [[Logistic robot]]s will then bring the specified items from [[provider chest]]s, [[st When fulfilling requests from requester chests, logistic robots will first attempt to pick up the specified items from [[active prov
    3 KB (378 words) - 05:56, 10 February 2023
  • ...e chests can be filtered to only accept one type of item from the logistic network. * Logistic robots will pick up items in the following priority: [[active provider ches
    3 KB (420 words) - 17:32, 22 February 2024
  • ...to items until something in the [[logistic network]] specifically requests it. ...will try to empty themselves as quickly as possible. Items are moved by [[logistic robot]]s to the nearest storage location, or requesting entity.
    501 bytes (68 words) - 15:37, 1 October 2020
  • {{:Infobox:Logistic robot}} ...onomous floating devices capable of transporting resources in a [[logistic network]]. They are one of two types of floating robotic devices, the other being [
    4 KB (554 words) - 17:20, 1 August 2023
  • ...s [[transport belt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...items moving on [[express transport belt|express transport belts]], unless it is highly compressed or items have stopped due to a blockage. Additionally,
    3 KB (379 words) - 13:37, 9 July 2021
  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • ...struction robots)'''は自動化された浮遊するロボットで、施設の建設や修理に利用されます。二種類のロボットの内の一つで、もう一つは[[logistic robot/ja|輸送ロボット]]です。これらのロボットは[[roboport {{Achievement|you-are-doing-it-right}}
    4 KB (98 words) - 16:16, 22 May 2020
  • ...y hovering the mouse on a roboport, or logistics chest which is inside the logistic zone. ..."color:#F98A1D">orange</span> square represents the reach of the logistics network where both logistics and construction robots can move.
    5 KB (705 words) - 19:38, 13 December 2022
  • ...require energy itself and does not limit the throughput of the electrical network. ...ne while on and electricity may flow between the copper cables attached to it, in either direction. Copper cables can be attached to the sides of a power
    2 KB (308 words) - 09:22, 15 July 2020
  • ...g items from one [[stack]] to another, the inserter takes as many items as it can (i.e. up to the stack size) at once, without any additional delay. ...orter than the time to move the arm away and back, so even though it waits it is a net benefit for throughput.
    4 KB (596 words) - 08:48, 18 September 2020
  • * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]]. ...iktu, je lehké o ně přijít. Ačkoli se zdá, že díky jejich letu je mohou ničit pouze plivači, kousači jsou také schopni je poškodit.
    2 KB (253 words) - 10:19, 16 December 2017
  • A [[logistic network]] is a series of different logistics chests and [[logistic robot]]s all covered by one or more connected [[roboport]]s. ...nding on the type and configuration of the chests and area of the logistic network the robots will transport items between these chests as a power-hungry alte
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...hey are one of two type of floating robotic devices, the other being the [[logistic robot]]s. They run on electricity from [[roboport]]s, or a [[personal robop ...liff explosives|cliff explosives]] in a provider or storage chest in their network, or in the player's inventory.
    4 KB (502 words) - 10:28, 23 April 2024
  • {{Achievement|you-are-doing-it-right}} * {{L|Logistic network}}
    4 KB (94 words) - 13:07, 26 November 2018
  • ...t speed (research)/ru|увеличение скорости]] имеют значение не только для [[Logistic robot/ru|транспортных дронов]], но и для строи {{Achievement|you-are-doing-it-right}}
    5 KB (88 words) - 19:19, 8 April 2018
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    3 KB (165 words) - 09:45, 5 July 2018
  • {{Achievement|you-are-doing-it-right}}
    3 KB (86 words) - 12:14, 20 October 2023
  • ...el, based on the item or liquid the storage device contains. Each circuit network contains a channel for every kind of item, as well as 48 extra [[#Virtual s The channels are separated from each other, so each network can simultaneously carry a number for each item and fluid in the game, and
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...Die andere der beiden Arten von schwebenden Robotern sind die {{TransLink|Logistic robot}}. Beide werden mit Strom aus einem {{TransLink|Roboport}} oder einem {{Achievement|you-are-doing-it-right}}
    2 KB (300 words) - 18:11, 13 March 2022
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    5 KB (167 words) - 05:19, 5 May 2019
  • ...to change mod information like the description on the Factorio mod portal. It requires an API key with the <code>ModPortal: Edit Mods</code> usage, which It accepts <code>multipart/form-data</code> HTTP requests and responds with JS
    8 KB (1,126 words) - 09:06, 12 November 2023
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[File:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (820 words) - 18:59, 24 September 2023
  • {{Achievement|you-are-doing-it-right}} ...o the trashcan icon and moved it to the left of the cancel button, to make it less confusing for users.}}
    11 KB (561 words) - 15:15, 24 April 2024
  • {{Achievement|you-are-doing-it-right}} * [[Logistic robot/fr|Robot logistique]]
    4 KB (513 words) - 18:40, 18 November 2018
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    3 KB (239 words) - 13:59, 12 May 2020
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...er, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can al
    2 KB (385 words) - 11:45, 29 September 2023
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • '''Úspěchy''' jsou uznány hráči, pokud se stanou určité události nebo jsou naplněna kritéria. Některé jsou určeny k tomu, a ...Tady lžíce není, Není čas na kecy, Prší kulky a Plnou parou vpřed. Při použití modů se spravuje oddělená instance úspěchů a úspěchy získané s
    3 KB (328 words) - 23:11, 10 December 2017
  • The time ''T'' it will take to research a particular technology is given by: ...gistic science pack]]s, grouped into 100 units of 1 each of automation and logistic science packs, would have a ''P'' of 100, ''not'' 200.''
    6 KB (935 words) - 19:21, 13 November 2023
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping * [[Circuit network]] logic and conditions, as well as wiring
    7 KB (1,168 words) - 19:20, 12 April 2024
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • {{Achievement|you-are-doing-it-right}}
    4 KB (117 words) - 12:58, 18 October 2020
  • | page ||{an integer}||Page number you would like to show. Makes it so you can see a certain part of the list without getting detail on all ...relative path to the thumbnail of the mod. For mods that have no thumbnail it may be absent or default to <code>"/assets/.thumb.png"</code>. Prepend "ass
    10 KB (1,418 words) - 09:07, 12 November 2023
  • ...sport system]] (conveyor belts), [[railway]] (trains) and [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the charact == Comparison of belts, trains and logistic robots ==
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...counts in circuit network when rebuilding non-empty chest connected to the network. ...instance of crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • | Used by [[Prototype/LogisticContainer]], optional. [[#Logistic filter object]]. ...ctual point where a wire is connected to. Contains information about where it is connected to.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • ...place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], makes up the systems of item transportation in Factorio. ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • * Fix bug of logistic storage not updated when rebuilding chest to storage. * Fixed bug of alt-info + logistic storage being off after shift/control click of items that don't fit into in
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • * Player lost one item when right clicked on full stack, now it does nothing. * Adjust the size and count of machines info displayed in the electric network GUI to screen size.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • ** Change the way it works * Circuit network additions, improvements and optimizations
    7 KB (896 words) - 18:58, 24 September 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    4 KB (530 words) - 19:36, 21 March 2018
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • {{Achievement|it-stinks-and-they-dont-like-it}} {{Achievement|you-are-doing-it-right}}
    7 KB (216 words) - 16:56, 8 October 2019
  • ...ter and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances. ...ortation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ** Logistic trash slots ...shells|cannon shell]], [[copper cable]], both colors of circuit [[Circuit network|wire]], all types of [[science pack]] except space science pack.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,115 words) - 19:25, 5 May 2024
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • | {{Achievement|it-stinks-and-they-dont-like-it}} | {{Achievement|you-are-doing-it-right}}
    6 KB (764 words) - 11:53, 29 June 2020
  • * Fixed that logistic robots brought wrong item to requester chest occasionally. * Increased stack sizes of walls (32->64) and logistic robots (16->32).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...ction#What_can_be_seen_from_the_electric_network_info.3F|Detailed Electric Network Info]], 通过点击任何一根电线杆打开。 We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need
    17 KB (1,486 words) - 11:27, 24 August 2020
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ** '''LAN''': Your game will be listed on your local network. * '''Browse LAN games''': Join any game that is hosted on your local network.
    25 KB (3,986 words) - 20:34, 1 May 2024
  • | {{Achievement|it-stinks-and-they-dont-like-it}} | {{Achievement|you-are-doing-it-right}}
    10 KB (206 words) - 07:10, 18 June 2023
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. ...the selected electric pole, starting with electric wires and then circuit network wires.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • **** [[Prototype/LogisticContainer]] '''logistic-container''' ***** [[Prototype/LogisticRobot]] '''logistic-robot'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;Bots : Shorthand version for [[construction robot]] or [[logistic robot]]. Sometimes also refers to the [[Combat_robot_capsules|combat robots
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...ctorioforums.com/forum/viewtopic.php?f=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here].
    18 KB (2,612 words) - 10:50, 27 August 2023
  • {{Achievement|you-are-doing-it-right}} * {{TransLink|Logistic network}}
    7 KB (982 words) - 17:51, 5 March 2022
  • ;Bots : Shorthand version for [[Construction robot]] or [[Logistic robot]]. Sometimes also refers to the combat robots created from capsules ( ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with
    18 KB (2,942 words) - 14:20, 8 June 2020
  • {{Achievement|you-are-doing-it-right}} * {{L|Logistic network}}
    11 KB (170 words) - 13:55, 14 February 2024
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factori ...t belts, and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs.
    10 KB (1,529 words) - 12:56, 13 March 2018
  • * Fixed logistic description counts with the same counts getting displayed in random order ( ...to the closest value instead of rounding down when transmitted to circuit network. ([https://forums.factorio.com/24558 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...erefore, when building an entire production line with a high beacon boost, it is significantly more economical to build a row of production buildings sur ...shared by the two rows of production buildings on either side. (Note that it does not matter if these are producing different recipes and / or are diffe
    12 KB (1,841 words) - 15:06, 3 October 2019
  • * Fixed logistic chest shadows were shorter than other chests. ([https://forums.factorio.com * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. * Fixed a bug in the fix of electric network from 0.15.35.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • .... System taśmociągów wraz z [[Railway/pl|transport kolejowy]] i [[Logistic network/pl|sieć logistyczna]] tworzy systemy transportu przedmiotów w Factorio. ...ould have to wait, if some other item on the right belt doesn't arrive, as it would be the time for the right belt to be activated. But how long do you
    14 KB (2,273 words) - 17:30, 13 March 2024
  • ...changing the force of a requester chest with filters set from the circuit network. ([https://forums.factorio.com/111359 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed blueprint strings not saving empty values for some circuit network settings. ([https://forums.factorio.com/77303 more]) * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023