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Difference between revisions of "Fast transport belt"

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m (History: removed entry not relevant to this tier of belt)
(Production layouts: removed design)
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(1) See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
 
(1) See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
 
== Production layouts ==
 
 
{| class="wikitable"
 
|-
 
! scope="col" | Design
 
! scope="col" | Input: (Items per [[game-second]])
 
|- style="vertical-align:top;"
 
| rowspan="3" | [[File:Fast_Transport_belt_layout1.jpg|top|400px]]
 
| {{icon|iron plate|11.5}}
 
|-
 
! scope="col"|Output: (Items per [[game-second]])
 
|- style="vertical-align:top;"
 
| {{icon|fast transport belt|1}}
 
|}
 
  
 
== History ==
 
== History ==

Revision as of 16:00, 26 July 2018

Fast transport belt.png
Fast transport belt

Fast transport belt entity.png

Recipe

Time.png
0.5
+
Iron gear wheel.png
5
+
Transport belt.png
1
Fast transport belt.png
1

Total raw

Time.png
3.5
+
Iron plate.png
11.5

Recipe

Time.png
0.5
+
Iron gear wheel.png
5
+
Transport belt.png
1
Fast transport belt.png
1

Total raw

Time.png
3.5
+
Iron plate.png
22.5

Map color

Health

160

Resistances

Fire: 0/50%

Stack size

100

Dimensions

1×1

Belt speed

30 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

fast-transport-belt

Required technologies

Logistics 2 (research).png
2

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Express transport belt.png

Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier among the three transport belts.

Properties

File:Fast transport belt fulldensity.gif
6 Fast inserters per side will fill a fast transport belt to max. density
Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Fast transport belt.png
Fast transport belt
26.66 3.75 7.111 Logistics 2 (research)

(1) See Physics of Transport Belts for more detailed information.

History

  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also