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Electric mining drill

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Revision as of 14:42, 15 September 2023 by Bilka (talk | contribs) (Add 0.18.46 graphics changes to history as well)
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Electric mining drill.png
Electric mining drill

Electric mining drill entity.png

Recipe

Time.png
2
+
Electronic circuit.png
3
+
Iron gear wheel.png
5
+
Iron plate.png
10
Electric mining drill.png
1

Total raw

Time.png
8.25
+
Copper plate.png
4.5
+
Iron plate.png
23

Recipe

Time.png
2
+
Electronic circuit.png
5
+
Iron gear wheel.png
10
+
Iron plate.png
20
Electric mining drill.png
1

Total raw

Time.png
19.5
+
Copper plate.png
20
+
Iron plate.png
70

Map color

Fluid storage volume

200

Health

300

Stack size

50

Dimensions

3×3

Energy consumption

90 kW (electric)

Mining time

0.3

Mining speed

0.5

Mining area

5×5 tiles

Pollution

10/m

Module slots

3 slots

Prototype type

mining-drill

Internal name

electric-mining-drill

Required technologies

None required

Boosting technologies

Mining productivity (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The electric mining drill mines out iron ore, copper ore, uranium ore, stone and coal, and places it in front of the output tile, on a belt or in a machine or chest that covers the output tile.

The machine is 3×3, but mines in a 5×5 area, extending 1 tile away on each side. Mines copper ore, iron ore, coal, or stone at a rate of 0.5/s and uranium ore at a rate of 0.25/s.

When placed over uranium ore, which requires sulfuric acid to mine, three fluid connectors will appear on the mining drill. The mining drills will pass excess sulfuric acid to each other when these connectors are aligned, allowing multiple drills to be placed right next to each other with only one pipe input necessary to feed all of them.

Indicators

There is a light attached to the front of the mining drill that will change colors depending on its status:

Light green prev.png   Green light = The drill is currently functioning without issues.

Light yellow prev.png   Yellow light = The drill's ability to dispense resources is blocked, it is low on power, it is disabled by the circuit network or it is missing the fluid required to mine the current resource.

Light red prev.png   Red light = The drill has completely run out of resources to mine.

History

  • 0.18.46:
    • Electric mining drill graphics now fill bounding box more accurately.
  • 0.18.44:
    • Reworked Electric mining drill graphics, removing their vertical structure - to fix tile overlapping and other issues introduced with redesign.
  • 0.18.31:
    • New electric mining drill graphics.
  • 0.17.0:
    • Unified and rounded mining speed and times for ores and drills.
  • 0.15.2:
    • Changed mining drill fluidbox to allow fluid to flow to pipes without the use of pumps.
  • 0.15.0:
    • Mining drill now has fluid input when placed over uranium ore.
    • Mining drills can be turned on and off using the circuit network. They can also output the remaining expected resources.
  • 0.8.1:
    • Mining drill now ignores resources that can't be mined because of the higher hardness.
  • 0.7.3:
    • Shows area of effect when highlighted.
    • Mining drill evenly mines from every tile in its area.
  • 0.7.0:
    • Pollution mechanic introduced.
    • Added support for modules to electric mining drills.
    • Mining drills deactivate when out of resources.
  • 0.5.1:
    • Show output arrows when alt mode is on.
  • 0.2.0:
    • Shows count of available resources.

Trivia

See also