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Nutrients

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Revision as of 23:55, 19 January 2025 by Alfonse (talk | contribs) (Quality and nutrient interactions)
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Nutrients

Stack size

100

Rocket capacity

2000 (20 stacks)

Fuel value

2.0 MJ (nutrients)

Spoil time

Normal quality 5m
Uncommon 6m 29s Rare 8m
Epic 9m 30s Legendary 12m 30s

Spoil result

Prototype type

item

Internal name

nutrients

Consumed by

Used as fuel by

Object description

Space Age expansion exclusive feature.

Nutrients are the fuel for Biochambers and are sometimes used as ingredients in recipes. There are several ways to generate nutrients from biological materials. While nutrients have a short spoil time, their fuel value is not affected by their freshness.

Any quality of nutrients can be used as fuel for a biochamber. However, if a biochamber is set to produce a higher quality version of a recipe that also takes nutrients as an ingredient, it can be tricky to keep an inserter from inserting high quality nutrients into the fuel slot for the biochamber instead of the ingredient slot. If the biochamber never runs out of base-quality nutrients in its fuel slot however, the higher quality nutrients will always be placed in an ingredient slot.

Alternative recipes

Recipe Research Ingredients Result Produced by
2
+
10
1
4
+
4
6
2
+
5
40
2
+
1
20
2
+
1
20

Notes

  • Nutrients made from spoilage are initially half-spoilt. Recycling nutrients always behaves as if the nutrients were made from spoilage.
  • Assembling machine 1 cannot create nutrients, despite not requiring a fluid input

History

See also