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Laser turret

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Revision as of 19:43, 12 January 2025 by Alfonse (talk | contribs) (Laser turret asteroid effectiveness (or lack thereof).)
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Laser turret

Recipe

20
+
12
+
20
+
20
1

Total raw

45
+
12
+
30
+
20
+
20

Map color

Health

1000
1300 1600
1900 2500

Stack size

50

Range

24
26.4 28.8
31.2 36

Shooting speed

1.5/s

Damage

20 laser

Dimensions

2×2

Energy consumption

1.2 MW (electric)

Drain

24 kW (electric)

Mining time

0.5

Prototype type

electric-turret

Internal name

laser-turret

Required technologies

Boosting technologies

Produced by

Consumed by

Laser turrets are an advanced defense building with longer range than the gun turret, laser damage and use electricity to operate instead of ammo (and a smaller amount of energy when idle). It is important to note that gun turrets with uranium ammo will, nevertheless, deal significantly more damage (4-7 times more). Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing.

Using laser turrets to ward off attacks can cause electricity usage spikes, these can be offset by using accumulators (or steam storage and excess steam turbines).

Space Age enemies

In Space age, laser turrets have less effectiveness on planets other than Nauvis

Space platforms

Lasers can be effective against small asteroids, which have only 20% laser resistance and 100 health. Other asteroids have laser resistance of 90% or more, making lasers all but useless against them. Large groups of high quality lasers (which have extended range, not damage) can be useful against medium asteroids if they also have enough damage upgrades.

However, the main downside of them on platforms is their large power draw, which makes solar power impractical in many cases. Using them generally requires nuclear reactors or fusion reactors, whose fuel must be obtained elsewhere.

Gleba

Pentapods have high laser resistance (50% for wrigglers, strafers, and egg rafts, 80% for stompers) so it is very inefficient to laser turrets against them.

Vulcanus

The local fauna is completely invulnerable to laser damage, rendering them useless.

Gallery

Achievements

Raining bullets

Launch a rocket to space without building any laser turrets.

History

  • 2.0.7:
    • All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
  • 0.17.0:
    • New graphics.
    • Laser turret now use new laser beams.
  • 0.15.0:
    • Laser turret projectiles move much faster.
  • 0.12.0:
    • All turrets now have a 2×2 footprint.
    • Made 4x as powerful and expensive.
  • 0.7.1:
    • Decreased resting energy consumption of laser turret to 1/3 of original value.
  • 0.7.0:
    • Added upgrade technologies.

See also