Laser turret
Laser turret |
Recipe |
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+ + + → | |||||||||||||
Total raw |
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Map color |
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Health |
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Stack size |
50 |
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Range |
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Shooting speed |
1.5/s |
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Damage |
20 laser |
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Dimensions |
2×2 |
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Energy consumption |
1.2 MW (electric) |
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Drain |
24 kW (electric) |
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Mining time |
0.5 |
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Prototype type |
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Internal name |
laser-turret |
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Required technologies |
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Boosting technologies |
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Produced by |
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Consumed by |
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Laser turrets are an advanced defense building with longer range than the gun turret, infinite ammo, good damage and use electricity to operate (and a smaller amount of energy when idle). By dealing laser damage, they don't face any resistances (enemies receive full damage) but have a lower rate of fire than gun turrets. It is important to note that gun turrets with uranium ammo will, nevertheless, deal significantly more damage (4-7 times more). Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing.
Using laser turrets to ward off attacks can cause electricity usage spikes, these can be offset by using accumulators (or steam storage and excess steam turbines).
Gallery
Achievements
Raining bullets Launch a rocket to space without building any laser turrets. |
History
- 2.0.7:
- All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
- 0.17.0:
- New graphics.
- Laser turret now use new laser beams.
- 0.15.0:
- Laser turret projectiles move much faster.
- 0.12.0:
- All turrets now have a 2×2 footprint.
- Made 4x as powerful and expensive.
- 0.9.0:
- Change to recipe.
- 0.7.1:
- Decreased resting energy consumption of laser turret to 1/3 of original value.
- 0.7.0:
- Added upgrade technologies.
- 0.3.0:
- New graphics
- 0.1.0:
- Introduced