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Laser turret

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Revision as of 16:41, 2 November 2024 by Mefisto1029 (talk | contribs)
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Laser turret

Recipe

20
+
12
+
20
+
20
1

Total raw

45
+
12
+
30
+
20
+
20

Map color

Health

1000
1300 1600
1900 2500

Stack size

50

Range

24
26.4 28.8
31.2 36

Shooting speed

1.5/s

Damage

20 laser

Dimensions

2×2

Energy consumption

1.2 MW (electric)

Drain

24 kW (electric)

Mining time

0.5

Prototype type

electric-turret

Internal name

laser-turret

Required technologies

Boosting technologies

Produced by

Consumed by

Laser turrets are an advanced defense building with longer range than the gun turret, infinite ammo, good damage and use electricity to operate (and a smaller amount of energy when idle). By dealing laser damage, they don't face any resistances (enemies receive full damage) but have a lower rate of fire than gun turrets. Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing.

Using laser turrets to ward off attacks can cause electricity usage spikes, these can be offset by using accumulators (or steam storage and excess steam turbines).

Gallery

Achievements

Raining bullets

Launch a rocket to space without building any laser turrets.

History

  • 2.0.7:
    • All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
  • 0.17.0:
    • New graphics.
    • Laser turret now use new laser beams.
  • 0.15.0:
    • Laser turret projectiles move much faster.
  • 0.12.0:
    • All turrets now have a 2×2 footprint.
    • Made 4x as powerful and expensive.
  • 0.7.1:
    • Decreased resting energy consumption of laser turret to 1/3 of original value.
  • 0.7.0:
    • Added upgrade technologies.

See also