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Chemical plant

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Revision as of 14:50, 5 June 2023 by AceMcCloud (talk | contribs) (Added all of the recipes that I know so far, plus clarified the situation with liquid ingredients)
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Chemical plant.png
Chemical plant

Chemical plant entity.png

Recipe

Time.png
5
+
Electronic circuit.png
5
+
Iron gear wheel.png
5
+
Pipe.png
5
+
Steel plate.png
5
Chemical plant.png
1

Total raw

Time.png
16.25
+
Copper plate.png
7.5
+
Iron plate.png
20
+
Steel plate.png
5

Map color

Health

Quality normal.png 300
Quality uncommon.png 390 Quality rare.png 480
Quality epic.png 570 Quality legendary.png 750

Stack size

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

Quality normal.png 1
Quality uncommon.png 1.3 Quality rare.png 1.6
Quality epic.png 1.9 Quality legendary.png 2.5

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Oil processing (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).

When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.

Gallery

Colored smoke billowing from the plants.

Recipes

Process Input Output
Sulfuric acid.png
Iron plate.png
1
+
Sulfur.png
5
+
Water.png
100
+
Time.png
1
Sulfuric acid.png
50
Solid fuel from light oil.png
Light oil.png
10
+
Time.png
2
Solid fuel.png
1
Solid fuel from heavy oil.png
Heavy oil.png
20
+
Time.png
2
Solid fuel.png
1
Solid fuel from petroleum gas.png
Petroleum gas.png
20
+
Time.png
2
Solid fuel.png
1
Plastic bar.png
Coal.png
1
+
Petroleum gas.png
20
+
Time.png
1
Plastic bar.png
2
Sulfur.png
Petroleum gas.png
30
+
Water.png
30
Time.png
1
Sulfur.png
2
Battery.png
Copper plate.png
1
+
Iron plate.png
1
+
Sulfuric acid.png
20
+
Time.png
4
Battery.png
1
Explosives.png
Coal.png
1
+
Sulfur.png
1
+
Water.png
10
+
Time.png
4
Explosives.png
2

Liquid Inputs

Unlike solid ingredients, which can be inserted anywhere, the liquid ingredients can only be added at the two fixed inputs. Furthermore, the sulfur recipe, which requires two liquid ingredients, will only accept each ingredient on a specific input. When the sulfur recipe is selected, the plant will display icons on the inputs to show which ingredient goes to which input.

Special note for Switch users: On the Switch, when using the built-in display, the input icons can be difficult to see because of their size. Using the infobox image as a reference, arbitrarily labeling the top input as 'A' and the bottom input as 'B', for the sulfur recipe, petroleum gas must go into input 'A' and water into input 'B'.

History

  • 0.18.0:
    • Updated sound effects.
  • 0.17.0:
    • Crafting speed decreased from 1.25 to 1.0.
  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2× recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
  • 0.9.1:
    • Now accepts modules.

See also