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Combat robot capsules

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Combat Robot Capsules

With the mid-game comes access to combat robot capsules, which are deployed the exact same way as previous capsules, only they deploy different forms of hovering robots, with various behaviors.

Follower robot count: Defender capsule and Destroyer capsule are limited in how many robots can actually be used by your Follower robot count research. Attempting to deploy more robots beyond the amount allowed will cause the oldest existing combat robot to instantly explode until the total number returns to this limit. Distractor capsules do not count and can be deployed in whatever numbers the player can put out.

Defender Capsule

Combat robot capsules

Recipe

8
+
3
+
3
+
3

Total raw

25.25
+
19.5
+
21
+
3

Health

60
78 96
114 150

Resistances

Acid: 0/80%
Fire: 0/95%

Lifespan

45 seconds

Stack size

100

Rocket capacity

100 (1 stacks)

Range

20
22 24
26 30
(Capsule)
15
16.5 18
19.5 22.5
(Defender)

Shooting speed

4/s (Capsule)
3/s (Defender)

Damage

8
10.4 12.8
15.2 20
physical

Prototype type

projectile

Internal name

defender-capsule

Required technologies

Boosting technologies

Produced by

Consumed by

A basic capsule which, when used, will spawn a single defender robot. The defender has infinite ammunition and will follow the player, attacking any enemies that come within range, until it is destroyed or its lifespan elapses.

Achievements

Minions

Have 100 combat robots or more following you.

Strategy

Follower robots will only loosely follow the player and are subject to inertia. This allows the player to 'swing' packs of follower robots into enemy bases to damage enemy structures with less risk to himself. Launching distractor capsules into the enemy base, as well as using the speed of the car or exoskeleton can further reduce damage to the player.

Defender being spawned and following the player.

Count Limit

The maximum number of active Defender robots is limited by the follower robot count research. While using follower robots, the number of robots in-use will be visible on an icon to the right of the quick-bar. Hovering over the icon with the cursor will show the types of robots and the currently researched maximum.

History

  • 2.0.7:
    • Default "use item" control changed from Left mouse button to Right mouse button.
  • 0.17.46:
    • Defender robots no longer require flying robot frames in their recipe.
    • Defender robot damage increased from 5 to 8.
  • 0.17.0:
    • Defender capsule recipe now requires flying robot frames.
  • 0.8.0:
    • Increased the lifespan of defender robot from 30 to 45 seconds.

See also

Distractor Capsule

Combat robot capsules

Recipe

15
+
3
+
4

Total raw

144.5
+
93
+
90
+
6
+
12

Health

180
234 288
342 450

Resistances

Acid: 0/85%
Fire: 0/95%

Lifespan

90 seconds

Stack size

100

Rocket capacity

50 (0.5 stacks)

Range

25
27.5 30
32.5 37.5
(Capsule)
15
16.5 18
19.5 22.5
(Distractor)

Shooting speed

2/s (Capsule)
1.5/s (Distractor)

Damage

5
6.5 8
9.5 12.5
laser

Prototype type

projectile

Internal name

distractor-capsule

Required technologies

Boosting technologies

Produced by

Consumed by

A capsule which, when used by right-clicking, will spawn three Distractor robots at the players cursor. Distractors have infinite laser energy and will hold their general position, attacking any enemies that come within range, until they are destroyed or their lifespans elapse. The shooting speed of the distractors is increased by the laser shooting speed (research).

Strategy

Distractor robots can be useful for providing temporary defense for weak or undefended areas during Biter attacks. They are also very useful for drawing the fire of enemy worms while attacking Biter bases. Simply fire one or more Distractor capsules into the midst of enemy worms and, as long as they have not already targeted the player, the worms will prioritize killing the Distractors.

Count limit

Since the distractor robot is stationary, it is unaffected by and does not count toward the follower robot count limit imposed on other combat robots or towards the minions (achievement). The number of concurrently spawned distractors is limited only by their lifespan, number of distractor capsules carried, and delay in spawning.

History

  • 2.0.7:
    • Doubled the health from 90 to 180
    • Doubled the life time from 45s to 90s.
    • Default "use item" control changed from Left mouse button to Right mouse button.
  • 0.9.7:
    • Damaged increased from 2.5 to 3.5.
    • Lifespan increased from 30 to 45 seconds.

See also

Destroyer Capsule

Combat robot capsules

  • Base game
  •  
  • Space Age mod

Recipe

15
+
4
+
1

Total raw

661.75
+
404.5
+
375
+
34
+
48

Health

60
78 96
114 150

Resistances

Acid: 0/90%
Fire: 0/95%

Lifespan

120 seconds

Stack size

100

Rocket capacity

25 (0.25 stacks)

Range

25
27.5 30
32.5 37.5
(Capsule)
20
22 24
26 30
(Destroyer)

Shooting speed

2/s (Capsule)
3/s (Destroyer)

Damage

20
26 32
38 50
electric

Prototype type

projectile

Internal name

destroyer-capsule

Required technologies

Boosting technologies

Produced by

Destroyer capsules are advanced and expensive capsules that, when thrown with the right mouse button, spawn five powerful Destroyer robots. The Destroyer robots have infinite electrical energy and will follow the player, attacking any enemies that come within range, until they run out of health or their lifespans elapse.

Achievements

Minions

Have 100 combat robots or more following you.

Strategy

Follower robots will only loosely follow the player and are subject to inertia. This allows the player to 'swing' packs of defender/destroyer robots into enemy bases to damage enemy structures with less risk to himself. Launching distractor capsules into the enemy base beforehand, as well as using the speed of the car or exoskeleton can further reduce damage to the player.

Destroyers being spawned and following the player.

Count limit

The maximum number of active Destroyer robots is limited by the follower robot count (research). While using follower robots, the number of robots in use will be visible in an icon to the right of the quick-bar. Hovering over the icon with the cursor will show the types of robots and the currently researched maximum.

History

  • 2.0.7:
    • Increased base damage from 10 to 20.
    • Increased range from 15 to 20.
    • Default "use item" control changed from Left mouse button to Right mouse button.

See also

Basic Electric Discharge Defense Capsule

Basic electric discharge defense remote