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Processing unit

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Revision as of 20:32, 13 August 2018 by Pocketeerian (talk | contribs) (Adds optimal ratios of assemblers)
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Processing unit.png
Processing unit

Recipe

Time.png
10
+
Advanced circuit.png
2
+
Electronic circuit.png
20
+
Sulfuric acid.png
5
Processing unit.png
1

Total raw

Time.png
54
+
Copper plate.png
40
+
Iron plate.png
24
+
Plastic bar.png
4
+
Sulfuric acid.png
5

Stack size

100

Rocket capacity

300 (3 stacks)

Prototype type

item

Internal name

processing-unit

Required technologies

Processing unit (research).png

Produced by

Assembling machine 2.png
Assembling machine 3.png
Electromagnetic plant.png

Consumed by

Atomic bomb.png
Personal battery MK2.png
Cargo landing pad.png
Discharge defense.png
Efficiency module 2.png
Efficiency module 3.png
Energy shield MK2.png
Exoskeleton.png
Portable fission reactor.png
Personal laser defense.png
Personal roboport MK2.png
Power armor.png
Power armor MK2.png
Productivity module 2.png
Productivity module 3.png
Rocket part.png
Rocket silo.png
Satellite.png
Speed module 2.png
Speed module 3.png
Spidertron.png
Utility science pack.png

The Processing Unit (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making High tech science packs, modules, modular armor and its equipment, and the rocket silo and parts for the rocket.

The ratio of assembling machines to craft this item is:

Normal mode
Expensive mode


Achievements

Computer-age-1-achievement.png Computer age 1

Produce 500 processing units per hour.

Computer-age-2-achievement.png Computer age 2

Produce 1.0k processing units per hour.

Computer-age-3-achievement.png Computer age 3

Produce 5k processing units per hour.

History