Processing unit
Revision as of 20:32, 13 August 2018 by Pocketeerian (talk | contribs) (Adds optimal ratios of assemblers)
Processing unit |
Recipe |
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+ + + → | |
Total raw |
|
+ + + + | |
Stack size |
100 |
300 (3 stacks) |
|
Prototype type |
|
Internal name |
processing-unit |
Required technologies |
|
Produced by |
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Consumed by |
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The Processing Unit (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making High tech science packs, modules, modular armor and its equipment, and the rocket silo and parts for the rocket.
The ratio of assembling machines to craft this item is:
- Normal mode
- 5 Electronic circuit factories + 6 Advanced circuit factories + 0.05 Sulfuric acid plants → 5 Processing Unit factories
- 100 Electronic circuit factories + 120 Advanced circuit factories + 1 Sulfuric acid plant → 100 Processing Unit factories
- Expensive mode
- 5 Electronic circuit factories + 6 Advanced circuit factories + 0.10 Sulfuric acid plants → 5 Processing Unit factories
- 50 Electronic circuit factories + 60 Advanced circuit factories + 1 Sulfuric acid plant → 50 Processing Unit factories
Achievements
Computer age 1 Produce 500 processing units per hour. |
Computer age 2 Produce 1.0k processing units per hour. |
Computer age 3 Produce 5k processing units per hour. |
History
- 0.1.0:
- Likely Introduced