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Modular armor

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Revision as of 13:38, 23 April 2018 by Bobucles (talk | contribs)
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Modular armor

Recipe

15
+
30
+
50
1

Total raw

300
+
150
+
60
+
60
+
50

Resistances

Acid: 0/50%
Explosion: 30/35%
Fire: 0/40%
Physical: 6/30%

Inventory size bonus

10
13 16
19 25

Equipment grid size

5×5
6×6 7×7
8×8 10×10

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

modular-armor

Accepted equipment

Required technologies

Produced by

Modular armor offers a modest increase in acid resistance over its predecessor and a notable increase in explosion resistance, but its greatest bonus comes in the form of equipment modules. The Modular armor offers a 5x5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid and modify your armor.

Beware that Modular Armor loses the armor stacking and repairing ability of previous armors. The armor will be destroyed when its durability reaches 0, and all the equipped modules will be lost. Be sure to replace your armor before it reaches a critical state. In addition, left clicking the equipped armor will pick it up and eliminate its inventory bonus, causing any items in the bottom row of the Engineer's inventory to be spilled all over the ground.


See also