Chemical plant
| Chemical plant |
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Recipe |
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Total raw |
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Map color |
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Health |
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Stack size |
10 |
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10 |
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Dimensions |
3×3 |
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Energy consumption |
210 kW (electric) |
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Drain |
7.0 kW (electric) |
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Crafting speed |
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Mining time |
0.1 |
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Pollution |
4/m |
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Module slots |
3 slots |
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Prototype type |
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Internal name |
chemical-plant |
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Required technologies |
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Produced by |
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Most recipes that either require or provide a fluid other than Crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by Inserters from any point (no need to target fluid input/output connections).
Recipes
The Chemical plant has eleven available recipes, one of which must be set before it can begin processing.
| Process | Input | Output |
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| Sulfur (requires) Sulfur processing (research) | ||
| Sulfuric acid (requires) Sulfur processing (research) | ||
| Plastic bar (requires) Plastics (research) | ||
| Explosives (requires) Explosives (research) | ||
| Battery (requires) Battery (research) | ||
| Lubricant (requires) Oil processing (research) | ||
| Solid fuel (requires) Oil processing (research) | ||
| Solid fuel (requires) Oil processing (research) | ||
| Solid fuel (requires) Oil processing (research) | ||
| Heavy oil cracking (requires) Advanced oil processing (research) | ||
| Light oil cracking (requires) Advanced oil processing (research) |
History
- 0.15.0:
- Module slots increased from 2 to 3.
- 0.11.6:
- Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
- 0.10.0:
- Unused pipe connections don't connect to pipes.
- Fluid input amount is limited to 2x recipe cost.
- Fluid inputs for the chemical plant are now saved properly.
- Now accepts modules.
- 0.9.0:
- Introduced
