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Chemical plant

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Chemical plant

Recipe

5
+
5
+
5
+
5
+
5
1

Total raw

16.25
+
7.5
+
20
+
5

Map color

Health

300
390 480
570 750

Stack size

10

Rocket capacity

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

1
1.3 1.6
1.9 2.5

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Produced by

File:Chemical-plant-example.png
A chemical plant converting heavy oil to lubricant.

Most recipes that either require or provide a fluid other than Crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by Inserters from any point (no need to target fluid input/output connections).

Recipes

The Chemical plant has three available recipes, one of which must be set before it can begin processing.

Process Input Output
Sulfur (requires) Sulfur processing (research)
1
30
30
2
Sulfuric acid (requires) Sulfur processing (research)
1
1
5
5
50
Plastic bar (requires) Plastics (research)
1
1
30
2
Explosives (requires) Explosives (research)
5
1
1
10
1
Battery (requires) Battery (research)
5
1
1
20
1
Lubricant (requires) Oil processing (research)
1
10
10
Heavy oil cracking (requires) Advanced oil processing (research)
3
30
Light oil cracking (requires) Advanced oil processing (research)
3
30
Solid fuel (requires) Oil processing (research)
3
Solid fuel (requires) Oil processing (research)
3
Solid fuel (requires) Oil processing (research)
3

History

  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2x recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
    • Now accepts modules.

See also