| 
 Recipe
 
 | 
 25  + 25  + 40  + 30  + 60  + 25   →  1  
 | 
| 
 Total raw
 
 | 
 18.1k  + 8.4k  + 40  + 3.5k  + 2.7k  + 310  + 60  
 | 
| 
 Resistances
 
 | 
 Acid: 0/70% Explosion: 60/50% Fire: 0/70% Physical: 10/40%
 
 | 
| 
 Inventory size bonus
 
 | 
 | 
| 
 Equipment grid size
 
 | 
| 
 | 
  | 
10×10
 |  
  | 
11x11
 | 
  | 
12x12
 |  
  | 
13x13
 | 
  | 
15x15
 |   
 | 
| 
 Stack size
 
 | 
 1
 
 | 
| 
 Durability
 
 | 
 Infinite
 
 | 
| 
 Prototype type
 
 | 
 armor
 
 | 
| 
 Internal name
 
 | 
 power-armor-mk2
 
 | 
| 
 Accepted equipment
 
 | 
| 
 | 
| 
 Required technologies
 
 | 
| 
 | 
| 
 Produced by
 
 | 
| 
 | 
| 
 Recipe
 
 | 
 25  + 60  + 40  + 30  + 100  + 100   →  1  
 | 
| 
 Total raw
 
 | 
 14.4k  + 3k  + 7.1k  + 60  + 2.2k  + 60  + 40  
 | 
| 
 Resistances
 
 | 
 Acid: 0/70% Explosion: 60/50% Fire: 0/70% Physical: 10/40%
 
 | 
| 
 Inventory size bonus
 
 | 
 | 
| 
 Equipment grid size
 
 | 
| 
 | 
  | 
10×10
 |  
  | 
11x11
 | 
  | 
12x12
 |  
  | 
13x13
 | 
  | 
15x15
 |   
 | 
| 
 Stack size
 
 | 
 1
 
 | 
| 
 Durability
 
 | 
 Infinite
 
 | 
| 
 Prototype type
 
 | 
 armor
 
 | 
| 
 Internal name
 
 | 
 power-armor-mk2
 
 | 
| 
 Accepted equipment
 
 | 
| 
 | 
| 
 Required technologies
 
 | 
| 
 | 
| 
 Produced by
 
 | 
| 
 | 
| 
 Consumed by
 
 | 
| 
 | 
 
Power armor MK2 provides access to equipment modules which are used by placing them in the equipment grid that is opened by right-clicking on the armor. Power armor MK2 has a bigger equipment grid, durability and inventory size bonus than power armor. It is the strongest armor available.
History
- 0.13.0: 
- Armors have inventory size bonuses.
 
- Can be swapped with other power armors.
 
 
- 0.12.0: 
- Power armors now generate and consume 100 times more power.
 
 
- 0.11.12: 
- Changed recipe of power armor
 
 
See also