Power armor MK2: Difference between revisions
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{{:Infobox:Power armor MK2}} | {{:Infobox:Power armor MK2}} | ||
'''Power armor MK2''' is the strongest power armor in the base game and the second strongest armor in | '''Power armor MK2''' is the strongest power armor in the base game and the second strongest armor in [[Space Age]], surpassed only by [[mech armor]]{{SA}}. It has increased resistances over basic [[power armor]] and a 10×10 equipment grid, making it larger than the grid of the [[spidertron]]. Access the equipment grid by right-clicking on the armor. | ||
Equipping the armor adds 30 slots to the [[player]]'s inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor. | Equipping the armor adds 30 slots to the [[player]]'s inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor. | ||
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* [[Modular armor]] | * [[Modular armor]] | ||
* [[Power armor]] | * [[Power armor]] | ||
* | * [[Mech armor]]{{SA}} | ||
* [[Resistances]] | * [[Resistances]] | ||
{{CombatNav}} | {{CombatNav}} | ||
{{C|Armor}} | {{C|Armor}} |
Revision as of 18:01, 29 January 2025
Power armor MK2 |
- Base game
- Space Age mod
Power armor MK2 is the strongest power armor in the base game and the second strongest armor in Space Age, surpassed only by mech armor. It has increased resistances over basic power armor and a 10×10 equipment grid, making it larger than the grid of the spidertron. Access the equipment grid by right-clicking on the armor.
Equipping the armor adds 30 slots to the player's inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.
Gallery
-
The equipment grid of the armor.
History
- 2.0.7:
- Excess inventory now prevents removing the armor rather than spilling items onto the ground.
- 0.17.0:
- Recipe changed from 5× level 3 to 25× level 2 modules (to avoid requiring Production science pack) and added electric engine units.
- 0.13.0:
- Inventory size bonus of 30.
- Can be swapped with other power armors.
- 0.12.0:
- Power armors now generate and consume 100 times more power.
- 0.11.12:
- Changed recipe of power armor
- 0.7.0:
- Introduced