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Nutrients: Difference between revisions

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m Added notes section and added info about assembly machine 1
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m Notes: Nutrients required to make nutrients
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* Nutrients made from [[spoilage]] are initially half-spoilt. [[recycler|Recycling]] nutrients always behaves as if the nutrients were made from spoilage.
* Nutrients made from [[spoilage]] are initially half-spoilt. [[recycler|Recycling]] nutrients always behaves as if the nutrients were made from spoilage.
* [[Assembling machine 1]] cannot create nutrients, despite not requiring a fluid input
* [[Assembling machine 1]] cannot create nutrients, despite not requiring a fluid input
* When produced in a [[Biochamber]] add one [[Nutrients|nutrient]] consumed per 4 seconds instead of the power used by [[Assembling machine|assemblers]]


== History ==
== History ==

Revision as of 14:29, 20 December 2024

Nutrients

Stack size

100

Rocket capacity

2000 (20 stacks)

Fuel value

2.0 MJ (nutrients)

Spoil time

5m
6m 29s 8m
9m 30s 12m 30s

Spoil result

Prototype type

item

Internal name

nutrients

Consumed by

Used as fuel by

This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature.

Nutrients are the fuel for Biochambers and are sometimes used as ingredients in recipes. There are several ways to generate nutrients from biological materials. While nutrients have a short spoil time, their fuel value is not affected by their freshness.

Alternative recipes

Recipe Ingredients Result Produced by
2
+
10
1
4
+
4
6
2
+
5
40
2
+
1
20
2
+
1
20

Notes

  • Nutrients made from spoilage are initially half-spoilt. Recycling nutrients always behaves as if the nutrients were made from spoilage.
  • Assembling machine 1 cannot create nutrients, despite not requiring a fluid input
  • When produced in a Biochamber add one nutrient consumed per 4 seconds instead of the power used by assemblers

History

See also