Personal roboport: Difference between revisions
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{{:Infobox:Personal roboport}} | {{:Infobox:Personal roboport}} | ||
The '''personal roboport''' allows the [[player]] to act as a mobile [[roboport]] when this item is placed in their equipped armor or the [[spidertron]]. It can be toggled on or off via a button in the [[shortcut bar]] or with {{Keybinding|alt| | The '''personal roboport''' allows the [[player]] to act as a mobile [[roboport]] when this item is placed in their equipped armor or the [[spidertron]]. It can be toggled on or off via a button in the [[shortcut bar]] or with {{Keybinding|alt|F}}. The roboport's internal energy buffer must be 20% full to allow [[construction robot]]s to deploy. They are also used to create the upgraded version of itself, the [[personal roboport MK2]], which provide a higher robot limit. | ||
If the personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will continue to finish their tasks before returning to the player. | If the personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will continue to finish their tasks before returning to the player. |
Latest revision as of 10:16, 14 November 2024
Personal roboport |
Recipe |
|
+ + + + → | |
Total raw |
|
+ + + + + | |
Stack size |
20 |
Dimensions |
2×2 |
Energy consumption |
2 MW (electric) |
Robot recharge rate |
2×1.0 MW (electric) |
Internal buffer recharge rate |
3.5 MW (electric) |
Placed in |
|
Robot limit |
10 |
Charging stations |
2 |
Energy capacity |
35 MJ (electric) |
Construction area |
30×30 tiles |
Prototype type |
|
Internal name |
personal-roboport-equipment |
Required technologies |
|
Produced by |
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Consumed by |
|
The personal roboport allows the player to act as a mobile roboport when this item is placed in their equipped armor or the spidertron. It can be toggled on or off via a button in the shortcut bar or with ALT + F. The roboport's internal energy buffer must be 20% full to allow construction robots to deploy. They are also used to create the upgraded version of itself, the personal roboport MK2, which provide a higher robot limit.
If the personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will continue to finish their tasks before returning to the player.
Notes
- Personal roboports handle construction robots only, not logistic robots. If a blueprint is used, construction robots will construct only what can be built using supplies that the player has on hand.
- Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.
- Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time.
- Each personal roboport allows an additional 10 active robots, additional range, and 2 charging ports.
- The total range of N personal roboports can be calculated with the following equation, which is then rounded to the nearest integer:
sqrt(N × 30 × 30)
Equipped roboports | Available robots | Activation distance | Recharge ports |
---|---|---|---|
1 | 10 | 30×30 | 2 |
2 | 20 | 42×42 | 4 |
3 | 30 | 52×52 | 6 |
4 | 40 | 60×60 | 8 |
5 | 50 | 67×67 | 10 |
6 | 60 | 73×73 | 12 |
7 | 70 | 79×79 | 14 |
8 | 80 | 85×85 | 16 |
9 | 90 | 90×90 | 18 |
History
- 0.17.10:
- "Toggle personal roboport" function is now accessible via keyboard shortcut.
- 0.17.0:
- Added shortcut bar that allows quick access to certain game features such as turning off personal roboport.
- Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.
- 0.13.0:
- Changed power consumption from 200kW per recharge slot to 1MW per slot.
- 0.12.0:
- Introduced