Power armor MK2: Difference between revisions
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'''Power armor MK2''' is the strongest power armor in the base game. It has increased resistances over the [[power armor]] and a 10×10 equipment grid, making it larger than the grid of the [[spidertron]]. Access the equipment grid by right-clicking on the armor. | '''Power armor MK2''' is the strongest power armor in the base game. It has increased resistances over the [[power armor]] and a 10×10 equipment grid, making it larger than the grid of the [[spidertron]]. Access the equipment grid by right-clicking on the armor. | ||
Equipping the armor adds 30 slots to the [[player]]'s inventory. As with all modular armor, taking off the armor will remove the inventory bonus, | Equipping the armor adds 30 slots to the [[player]]'s inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor. | ||
== Gallery == | == Gallery == |
Revision as of 02:17, 8 November 2024
Power armor MK2 |
- Base game
- Space Age mod
Power armor MK2 is the strongest power armor in the base game. It has increased resistances over the power armor and a 10×10 equipment grid, making it larger than the grid of the spidertron. Access the equipment grid by right-clicking on the armor.
Equipping the armor adds 30 slots to the player's inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.
Gallery
-
The equipment grid of the armor.
History
- 0.17.0:
- Recipe changed from 5× level 3 to 25× level 2 modules (to avoid requiring Production science pack) and added electric engine units.
- 0.13.0:
- Inventory size bonus of 30.
- Can be swapped with other power armors.
- 0.12.0:
- Power armors now generate and consume 100 times more power.
- 0.11.12:
- Changed recipe of power armor
- 0.7.0:
- Introduced