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Not all spoilables give spoilage + Spoilage from recycling nutrients
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{{Stub}}
{{Stub}}
{{About/Space age}}
{{About/Space age}}
'''Spoilage''' is generated by letting spoilable items spoil. This often happens on [[Gleba]], but it can happen anywhere, notably with [[agricultural science pack|agricultural science packs]] or [[fish]].
'''Spoilage''' is generated by letting most spoilable items spoil. This often happens on [[Gleba]], but it can happen anywhere, notably with [[agricultural science pack|agricultural science packs]] or [[fish]].


Spoilage can be directly harvested from stingfrond, sunnycomb, hairy clubnub and other flora present in Gleba.
Spoilage can be directly harvested from stingfrond, sunnycomb, hairy clubnub and other flora present in Gleba. In addition, [[recycler|recycling]] [[nutrients]] will behave as if the nutrients were made using the [[nutrients from spoilage]] recipe, thereby yielding conciderably more spoilage than simply allowing the nutrients to spoil naturally.


== Alternative recipes ==
== Alternative recipes ==

Revision as of 09:58, 6 November 2024

Spoilage

Stack size

200

Rocket capacity

2000 (10 stacks)

Fuel value

250 KJ (burner)

Vehicle acceleration

50%

Vehicle top speed

50%

Prototype type

item

Internal name

spoilage

Consumed by

Used as fuel by

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Space Age expansion exclusive feature.

Spoilage is generated by letting most spoilable items spoil. This often happens on Gleba, but it can happen anywhere, notably with agricultural science packs or fish.

Spoilage can be directly harvested from stingfrond, sunnycomb, hairy clubnub and other flora present in Gleba. In addition, recycling nutrients will behave as if the nutrients were made using the nutrients from spoilage recipe, thereby yielding conciderably more spoilage than simply allowing the nutrients to spoil naturally.

Alternative recipes

Recipe Ingredients Result Produced by Crafted only on
1
+
6
10%
+
4
1
+
3
10%
+
1

History

See also