Chemical plant: Difference between revisions
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AceMcCloud (talk | contribs) (Added all of the recipes that I know so far, plus clarified the situation with liquid ingredients) |
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[[File:chemical_plant_smoke.png|thumb|340px|none|Colored smoke billowing from the plants.]] | [[File:chemical_plant_smoke.png|thumb|340px|none|Colored smoke billowing from the plants.]] | ||
== Recipes == | |||
<div style=display:inline-table> | |||
{| class="wikitable" | |||
! Process !! Input !! Output | |||
|- | |||
| {{Icon|Sulfuric acid||}} || {{Icon|Iron plate|1}} + {{Icon|Sulfur|5}} + {{Icon|Water|100}} + {{Icon|time|1}} || {{Icon|Sulfuric acid|50}} | |||
|- | |||
| {{Icon|Solid fuel from light oil||}} || {{icon|Light oil|10}} + {{icon|time|2}} || {{icon|Solid fuel|1}} | |||
|- | |||
| {{Icon|Solid fuel from heavy oil||}} || {{icon|Heavy oil|20}} + {{icon|time|2}} || {{icon|Solid fuel|1}} | |||
|- | |||
| {{Icon|Solid fuel from petroleum gas||}} || {{icon|Petroleum gas|20}} + {{icon|time|2}} || {{icon|Solid fuel|1}} | |||
|- | |||
| {{Icon|Plastic bar||}} || {{Icon|Coal|1}} + {{Icon|Petroleum gas|20}} + {{Icon|time|1}} || {{Icon|Plastic bar|2}} | |||
|- | |||
| {{Icon|Sulfur||}} || {{Icon|Petroleum gas|30}} + {{Icon|Water|30}} {{Icon|time|1}} || {{Icon|Sulfur|2}} | |||
|- | |||
| {{Icon|Battery||}} || {{Icon|Copper plate|1}} + {{Icon|Iron plate|1}} + {{Icon|Sulfuric acid|20}} + {{Icon|time|4}} || {{Icon|Battery|1}} | |||
|- | |||
| {{Icon|Explosives||}} || {{Icon|Coal|1}} + {{Icon|Sulfur|1}} + {{Icon|Water|10}} + {{Icon|Time|4}} || {{Icon|Explosives|2}} | |||
|} | |||
</div> | |||
== Liquid Inputs == | |||
Unlike solid ingredients, which can be inserted anywhere, the liquid ingredients can only be added at the two fixed inputs. Furthermore, the sulfur recipe, which requires two liquid ingredients, will only accept each ingredient on a specific input. When the sulfur recipe is selected, the plant will display icons on the inputs to show which ingredient goes to which input. | |||
'''Special note for Switch users''': On the Switch, when using the built-in display, the input icons can be difficult to see because of their size. Using the infobox image as a reference, arbitrarily labeling the top input as 'A' and the bottom input as 'B', for the sulfur recipe, petroleum gas must go into input 'A' and water into input 'B'. | |||
== History == | == History == |
Revision as of 14:50, 5 June 2023
Chemical plant |
Recipe |
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+ + + + → | |||||||||||||
Total raw |
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+ + + | |||||||||||||
Map color |
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Health |
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Stack size |
10 |
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Dimensions |
3×3 |
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Energy consumption |
210 kW (electric) |
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Drain |
7.0 kW (electric) |
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Crafting speed |
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Mining time |
0.1 |
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Pollution |
4/m |
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Module slots |
3 slots |
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Prototype type |
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Internal name |
chemical-plant |
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Required technologies |
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Produced by |
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Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).
When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.
Gallery
Recipes
Process | Input | Output |
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+ + + | ||
+ | ||
+ | ||
+ | ||
+ + | ||
+ | ||
+ + + | ||
+ + + |
Liquid Inputs
Unlike solid ingredients, which can be inserted anywhere, the liquid ingredients can only be added at the two fixed inputs. Furthermore, the sulfur recipe, which requires two liquid ingredients, will only accept each ingredient on a specific input. When the sulfur recipe is selected, the plant will display icons on the inputs to show which ingredient goes to which input.
Special note for Switch users: On the Switch, when using the built-in display, the input icons can be difficult to see because of their size. Using the infobox image as a reference, arbitrarily labeling the top input as 'A' and the bottom input as 'B', for the sulfur recipe, petroleum gas must go into input 'A' and water into input 'B'.
History
- 0.18.0:
- Updated sound effects.
- 0.17.0:
- Crafting speed decreased from 1.25 to 1.0.
- 0.15.0:
- Module slots increased from 2 to 3.
- 0.11.6:
- Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
- 0.10.0:
- Unused pipe connections don't connect to pipes.
- Fluid input amount is limited to 2× recipe cost.
- Fluid inputs for the chemical plant are now saved properly.
- 0.9.1:
- Now accepts modules.
- 0.9.0:
- Introduced