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Military science pack: Difference between revisions

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{{Languages}}{{:Infobox:Military science pack}}
{{Languages}}{{:Infobox:Military science pack}}
The '''Military science pack''' is one of the four early game [[science pack]]s, the other three being the [[Automation science pack]], the [[Logistic science pack]], and the [[Chemical science pack]].
The '''Military science pack''' is one of the four early game [[science pack]]s, the other three being the [[Automation science pack]], the [[Logistic science pack]], and the [[Chemical science pack]].
It is used for [[research]] that allows the player to advance their military strength through the entire game, unlocking more bullet choices, gun choices, turrets, etc.
It is used for [[research]] that allows the player to advance their military strength through the entire game, unlocking more bullet choices, gun choices, turrets, etc. It is the only type of science pack that is optional, in that it is not required to launch a rocket.


== Ratio ==
== Ratio ==

Revision as of 19:28, 17 September 2020

Military science pack

Recipe

10
+
1
+
1
+
2
2

Total raw

23
+
10
+
5
+
9
+
1
+
10

Used by labs for research.

Stack size

200

Rocket capacity

1000 (5 stacks)

Science capacity

100%
200% 300%
400% 600%

Prototype type

tool

Internal name

military-science-pack

Required technologies

Produced by

The Military science pack is one of the four early game science packs, the other three being the Automation science pack, the Logistic science pack, and the Chemical science pack. It is used for research that allows the player to advance their military strength through the entire game, unlocking more bullet choices, gun choices, turrets, etc. It is the only type of science pack that is optional, in that it is not required to launch a rocket.

Ratio

The following shows the minimum ratio of assemblers/machines and items required to produce military science pack such that all number of assemblers/machines are whole numbers. Items per min is calculated using assembling machine 3 with no modules or beacons and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.

Items/min
150
using
10
75
using
3
75
using
1
300
75
375
75
using
8
750
375
150
using
1
750

History

See also