Lab: Difference between revisions
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'''Labs''' are buildings that perform [[research]] for [[technologies]] by consuming [[science packs]]. Use of a lab is required to progress in Factorio. | '''Labs''' are buildings that perform [[research]] for [[technologies]] by consuming [[science packs]]. Use of a lab is required to progress in Factorio. | ||
The player can only research one technology at a time, but can use multiple labs for faster results. The speed bonus of labs when [[Lab research speed (research)|Lab research speed]] is researched and modules are present can be calculatd using this formula: <code>research_bonus * module_bonus = speed_bonus</code>; the percentage bonuses have to be converted to decimals (e.g. +140% = 2.4) before the formula is used. | |||
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==Production requirements== | |||
Calculating the number of science packs needed per second is straightforward: | |||
* <code>Adjusted Cycle Time = <in-game Cycle Time> /((<in-game Lab Research Speed> / 100) + 1)</code> | |||
* <code>Packs per Second = 1 / (Adjusted Cycle Time / <# of labs>)</code> | |||
Thus, for a 10 lab setup, researching Nuclear Power (30 second cycle time) with Lab Research Speed 4 (140% bonus), the math would be: | |||
* ACT = 30 / ((140 / 100) + 1) | |||
**= 12.5 seconds, adjusted cycle time | |||
* PPS = 1 / (12.5 / 10) | |||
**= 0.8 Science per second | |||
This means 0.8 science packs per second, of each type, would need to be produced to continuously supply the labs. | |||
== History == | == History == |
Revision as of 21:27, 3 January 2018
Lab |
Recipe |
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+ + + → | |||||||||||||
Total raw |
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+ + | |||||||||||||
Map color |
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Health |
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Stack size |
10 |
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Dimensions |
3×3 |
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Energy consumption |
60 kW (electric) |
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Mining time |
0.2 |
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Speed |
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Module slots |
2 slots |
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Prototype type |
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Internal name |
lab |
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Required technologies |
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Boosting technologies |
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Produced by |
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Labs are buildings that perform research for technologies by consuming science packs. Use of a lab is required to progress in Factorio.
The player can only research one technology at a time, but can use multiple labs for faster results. The speed bonus of labs when Lab research speed is researched and modules are present can be calculatd using this formula: research_bonus * module_bonus = speed_bonus
; the percentage bonuses have to be converted to decimals (e.g. +140% = 2.4) before the formula is used.
Production requirements
Calculating the number of science packs needed per second is straightforward:
Adjusted Cycle Time = <in-game Cycle Time> /((<in-game Lab Research Speed> / 100) + 1)
Packs per Second = 1 / (Adjusted Cycle Time / <# of labs>)
Thus, for a 10 lab setup, researching Nuclear Power (30 second cycle time) with Lab Research Speed 4 (140% bonus), the math would be:
- ACT = 30 / ((140 / 100) + 1)
- = 12.5 seconds, adjusted cycle time
- PPS = 1 / (12.5 / 10)
- = 0.8 Science per second
This means 0.8 science packs per second, of each type, would need to be produced to continuously supply the labs.
History
- 0.12.6:
- The research speed of a lab is now not dependent on its electricity consumption, and can be scripted.
- 0.12.0:
- Lab research is now continuous; Science packs now have progress bars.
- 0.9.2:
- Labs are now named after early access backers when built from blueprints.
- 0.7.2:
- Changed the recipe of Lab to require 4 transport belts, down from 5.
- 0.6.0:
- New graphics.
- 0.2.7:
- Contents of the Lab is now shown in the entity info.
- 0.1.0:
- Introduced