Oil refinery: Difference between revisions
(Changed links going to the redirect Advanced_Circuit to go to Advanced circuit.) |
(Changed links going to the redirect Liquid_network to go to Fluid system.) |
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== See also == | == See also == | ||
* [[Oil processing]] | * [[Oil processing]] | ||
* [[ | * [[Fluid system]] | ||
{{ProductionNav}} | {{ProductionNav}} | ||
{{C|Producers}} | {{C|Producers}} |
Revision as of 16:30, 9 September 2017
Oil refinery |
Recipe |
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+ + + + + → | |||||||||||||
Total raw |
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+ + + + | |||||||||||||
Map color |
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Health |
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Stack size |
10 |
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Dimensions |
5×5 |
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Energy consumption |
420 kW (electric) |
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Drain |
14 kW (electric) |
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Crafting speed |
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Mining time |
0.2 |
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Pollution |
6/m |
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Module slots |
3 slots |
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Prototype type |
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Internal name |
oil-refinery |
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Required technologies |
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Produced by |
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The Oil Refinery processes Crude oil into 3 different fluids: Heavy oil, Light oil and Petroleum gas.
Oil products have many uses. Although they can be turned into Solid fuel to fuel boilers and furnaces, it is usually used to create Plastic, which is used in Advanced Circuits, and Sulfur, which is used in more advanced items. They are also used as ammunition for flamethrowers and flamethrower turrets.
Recipes
The refinery has three available recipes, one of which must be set before it can begin processing.
Process | Input | Output |
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Basic oil processing | ||
Advanced oil processing(requires Advanced Oil Processing research) | ||
Coal liquefaction(requires Coal liquefaction (research)) |
Notes
- When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped in any way. (For advanced oil processing, the water input is to the right when the inputs are coming into the top.)
Troubleshooting
When the refinery is working, a flame comes out of the chimney.
- You need to choose the recipe, otherwise it won't work.
- It will stop working if any of the products isn't properly drained from it (that is, 10.0 heavy oil at output will prevent production of the 2 other fluids).
History
- 0.15.0:
- Module slots increased from 2 to 3.
- 0.11.6:
- Now disconnects from pipes when recipe is reset.
- 0.9.1:
- Now accepts modules
- Added cracking recipes
- 0.9.0:
- Introduced