In other languages: Deutsch 日本語 Português, Brasil Русский Українська 简体中文

Discharge defense: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
BilkaBot (talk | contribs)
New infobox organization.
updated text to include usage and 0.15 changes
Line 2: Line 2:
{{:Infobox:Discharge defense}}
{{:Infobox:Discharge defense}}


The [[Discharge defense]] provides an emergency self defense system. It attacks all enemies in a given radius with decent [[Damage]], but needs to be manually triggered by a [[Basic electric discharge defense remote]].
The '''discharge defense''' provides an emergency self defense system when it is inserted into [[modular armor]]. When triggered by left-clicking with the [[discharge defense remote]] it pushes back, stuns, and damages enemies arround the player.
 
See [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=3153 Forum article] for usage.


== History ==
== History ==
Line 20: Line 18:
== See also ==
== See also ==
* [[Modular armor]]
* [[Modular armor]]
* [[Basic electric discharge defense remote]]
* [[Discharge defense remote]]


[[Category: Items]] [[Category: Equipment]]
[[Category: Items]] [[Category: Equipment]]


{{CombatNav}}
{{CombatNav}}

Revision as of 14:42, 21 July 2017

Discharge defense

  • Base game
  •  
  • Space Age mod

Recipe

10
+
10
+
5
+
20
1

Total raw

460
+
120
+
300
+
200
+
5
+
220

Stack size

20

Rocket capacity

4 (0.2 stacks)

Range

10
11 12
13 15

Shooting speed

0.4/s

Damage

100 electric

Area of effect size

8

Dimensions

2×2

Energy consumption

800 kW (electric)

Placed in

Energy capacity

4040 kJ (electric)

Prototype type

active-defense-equipment

Internal name

discharge-defense-equipment

Required technologies

Produced by

The discharge defense provides an emergency self defense system when it is inserted into modular armor. When triggered by left-clicking with the discharge defense remote it pushes back, stuns, and damages enemies arround the player.

History

  • 0.7.3:
    • Now only damages enemies
    • Damage tripled
    • Smaller cooldown
    • Smaller power consumption.

See also