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{{About/Space age}}
{{About/Space age}}


The '''Biochamber''' is a biological variant of the [[assembly machine]] and [[chemical plant]], unlocked on [[Gleba]]{{SA}}. Unlike most other production buildings, it does not require electricity, but rather a steady supply of [[nutrients]]{{SA}} to operate. It has a built-in 50% productivity bonus.
The '''Biochamber''' is a biological variant of the [[assembly machine]] and [[chemical plant]], unlocked on [[Gleba]]{{SA}}. Unlike most other production buildings, it does not require electricity, but rather a steady supply of [[nutrients]]{{SA}} to operate. It has a built-in 50% [[productivity]] bonus.


One nutrient will power a biochamber for 4 seconds. The powered duration per nutrient can be increased by using [[Efficiency module|Efficiency modules]], or reduced by modules that increase energy consumption.
One nutrient will power a biochamber for 4 seconds. The powered duration per nutrient can be increased by using [[Efficiency module|Efficiency modules]], or reduced by modules that increase energy consumption.

Revision as of 15:01, 30 December 2024

Biochamber

Recipe

20
+
5
+
20
+
1
+
5
+
1
1

Total raw

23.75
+
7.5
+
25
+
1
+
5
+
1

Map color

Health

300
390 480
570 750

Stack size

20

Rocket capacity

20

Dimensions

3×3

Energy consumption

Crafting speed

2
2.6 3.2
3.8 5

Mining time

0.1

Base productivity

50%

Pollution

-1/m

Crafted only on

Module slots

4 slots

Prototype type

assembling-machine

Internal name

biochamber

Required technologies

Produced by

Valid fuel

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Space Age expansion exclusive feature.


The Biochamber is a biological variant of the assembly machine and chemical plant, unlocked on Gleba. Unlike most other production buildings, it does not require electricity, but rather a steady supply of nutrients to operate. It has a built-in 50% productivity bonus.

One nutrient will power a biochamber for 4 seconds. The powered duration per nutrient can be increased by using Efficiency modules, or reduced by modules that increase energy consumption.

An inactive biochamber uses no energy, but any nutrients contained in its fuel slot continue to spoil. As such, an inactive biochamber will still have nutrients inserted into them if nutrients are available.

The biochamber, like any machine, will not function if there are too many items in its trash slots (usually generated from an input or output spoiling). Unfiltered output inserters will remove items from trash slots. It is recommended to have one inserter dedicated to removing spoil products and another filtered to take out the recipe result. Alternatively, the belt the items are going into can have a filtered splitter to separate the desired product from the undesired product.

The biochamber has the unique property of having negative pollution. This means that, if you use the biochamber on Nauvis, it will absorb pollution. Furthermore, modules that affect pollution (by increasing energy consumption or directly) will make the negative value larger. So heavy use of biochambers with productivity modules and speed modules in beacons can lead to substantial pollution absorption.

Recipes

The biochamber has a large number of recipes, many of which are exclusive to the biochamber or to Gleba or both.

Recipe Ingredients Products Made in Crafted on
Yumako processing
1
1
2%
2
-
Jellynut processing
1
1
2%
4
-
Bioflux
6
15
12
4
-
Pentapod egg
15
30
1
60
2
Agricultural science pack
4
1
1
1
Iron bacteria
1
6
10%
4
Copper bacteria
1
3
10%
1
Iron bacteria cultivation
4
1
1
4
Copper bacteria cultivation
4
1
1
4
Fish breeding
6
2
100
100
3


Nutrients are required both as fuel for the biochamber and as a component of other recipes (including artificial jellynut soil and artificial yumako soil).

Recipe Ingredients Products Made in Crafted on
Nutrients from yumako mash
4
4
6
-
Nutrients from bioflux
2
5
40
-
Nutrients from spoilage (50% spoiled)
2
10
1
-
Nutrients from fish
2
1
20
-
Nutrients from biter egg
2
1
20
-


The following recipes create stable products that are unaffected by spoilage:

Recipe Ingredients Products Made in Crafted on
Biochamber
20
20
5
5
1
1
1
Carbon fiber
5
1
10
1
-
Rocket fuel from jelly
10
2
30
30
1
-
Biolubricant
3
60
20
-
Bioplastic
2
1
4
3
-
Biosulfur
2
5
1
2
-
Burnt spoilage
12
6
1
-
Heavy oil cracking to light oil
2
30
40
30
-
Light oil cracking to petroleum gas
2
30
30
20
-
Rocket fuel
15
10
10
1
-
Wood processing
2
2
1

History

See also