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Fast transport belt: Difference between revisions

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m Number of tiers may no longer be 3.
Properties: Add links to other transport belts like express belt page
 
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<sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
<sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
=== Other [[Transport belts]] ===
{|
| {{imagelink|Transport belt}} || {{imagelink|Express transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}}
|}


== History ==
== History ==

Latest revision as of 14:36, 20 January 2025

Fast transport belt

  • Base game
  •  
  • Space Age mod

Recipe

0.5
+
5
+
1
1

Total raw

3.5
+
11.5

Map color

Health

160
208 256
304 400

Resistances

Fire: 0/50%

Stack size

100

Rocket capacity

100

Dimensions

1×1

Belt speed

30 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

fast-transport-belt

Required technologies

2

Produced by

Consumed by

Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier of transport belts.

Properties

Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Fast transport belt
30 3.75 8 Logistics 2 (research)

(1) See Physics of Transport Belts for more detailed information.

Other Transport belts

Transport belt
Express transport belt
Turbo transport belt

History

  • 0.17.0:
    • Increased throughput from 26.66 to 30 items/second.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also