Processing unit: Difference between revisions
Jump to navigation
Jump to search
(What does and doesnt use a fluids in crafting doesnt belong on an item page. Removed opinion on direct insertion.) Tag: Undo |
m (→History: corrected Factorio Origins: Processing Unit) |
||
Line 20: | Line 20: | ||
== History == | == History == | ||
{{history|0. | {{history|0.9.0| | ||
* | * Introduced}} | ||
{{IntermediateNav}} | {{IntermediateNav}} | ||
{{C|Components}} | {{C|Components}} |
Revision as of 05:24, 16 September 2019
Processing unit |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + + | |
Stack size |
100 |
300 (3 stacks) |
|
Prototype type |
|
Internal name |
processing-unit |
Required technologies |
|
Produced by |
|
Consumed by |
|
The Processing Unit (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making Utility science packs, modules, modular armor and its equipment, and the rocket silo and parts for the rocket.
The ratios of assembling machines to craft this item are:
- Normal mode
- 5 Electronic circuit factories + 6 Advanced circuit factories + 0.05 Sulfuric acid plants → 5 Processing Unit factories
- Expensive mode
- 5 Electronic circuit factories + 6 Advanced circuit factories + 0.10 Sulfuric acid plants → 5 Processing Unit factories
Achievements
Computer age 1 Produce 500 processing units per hour. |
Computer age 2 Produce 1.0k processing units per hour. |
Computer age 3 Produce 5k processing units per hour. |
History
- 0.9.0:
- Introduced