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Modular armor: Difference between revisions

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Undo revision 163705 by Exitwound 45 (talk) This is still the case, and will still be the case in 0.17.
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The armor will be destroyed when its durability reaches 0, and all the equipped modules will be lost. In addition, left clicking the equipped armor will pick it up and eliminate its inventory bonus, causing any items in the bottom row of the player's inventory to be spilled all over the ground.
The armor will be destroyed when its durability reaches 0, and all the equipped modules will be lost. In addition, left clicking the equipped armor will pick it up and eliminate its inventory bonus, causing any items in the bottom row of the player's inventory to be spilled all over the ground.


[[File:Factorio_modular_armor.jpg]]
[[File:modular_gui.png]]


== See also ==
== See also ==

Revision as of 10:58, 21 March 2019

Modular armor

Recipe

15
+
30
+
50
1

Total raw

300
+
150
+
60
+
60
+
50

Resistances

Acid: 0/50%
Explosion: 30/35%
Fire: 0/40%
Physical: 6/30%

Inventory size bonus

10
13 16
19 25

Equipment grid size

5×5
6×6 7×7
8×8 10×10

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

modular-armor

Accepted equipment

Required technologies

Produced by

Modular armor offers a modest increase in acid resistance over its predecessor and a notable increase in explosion resistance, but its greatest bonus comes in the form of equipment modules. The Modular armor offers a 5x5 grid that can be customized with an assortment of modules for defense, support or attack. Right click on the armor to show the equipment grid.

The armor will be destroyed when its durability reaches 0, and all the equipped modules will be lost. In addition, left clicking the equipped armor will pick it up and eliminate its inventory bonus, causing any items in the bottom row of the player's inventory to be spilled all over the ground.

File:Modular gui.png

See also