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Flamethrower ammo: Difference between revisions

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Kurax (talk | contribs)
Added note about flamethrower turrets
Moved "Usable Ammunition For" to infobox
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Note that [[flamethrower turret]]s are using [[oil]] directly instead of using this ammo.
Note that [[flamethrower turret]]s are using [[oil]] directly instead of using this ammo.
== Usable ammunition for ==
{{Imagelink|Flamethrower}}<br>
{{Imagelink|Tank}} (Vehicle flamethrower)


== Production ==
== Production ==

Revision as of 11:51, 25 August 2018

Flamethrower ammo

Recipe

6
+
100
+
5
1

Total raw

6
+
100
+
5

Stack size

100

Shooting speed

30/s

Damage

Duration:

30s
39s 48s
57s 150s

Damage:
60/s
78/s 96/s
114/s 150/s
(fire)

Contact damage: 2 (fire)
Fire on the ground: 13/s (fire)
Ignited objects: 100/s (fire)

Area of effect size

2.5

Magazine size

100

Used as ammunition by

Prototype type

ammo

Internal name

flamethrower-ammo

Required technologies

Boosting technologies

Produced by

Fire on the ground lasts 2 seconds. Area of effect size applies to igniting objects and contact damage. Objects are ignited for 30 seconds.

This ammunition is used for the flamethrower. Currently this is the only available type of flamethrower ammunition.

Note that flamethrower turrets are using oil directly instead of using this ammo.

Production

File:Perfect Flamethrower Ammo.png
The refinery is running basic oil processing and its heavy and light oil outputs are directly connected to a chemical plant producing flamethrower ammo.

Basic oil processing has the perfect output ratio for flamethrower ammo (1 light oil : 1 heavy oil), so a refinery can be dedicated to producing it, generating excess petroleum gas. Since the chemical plant produces faster than the refinery, it will not produce ammo the entire time.

See also