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Chemical plant: Difference between revisions

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== Recipes ==
== Recipes ==


The Chemical plant has three available recipes, one of which must be set before it can begin processing.
The Chemical plant has eleven available recipes, one of which must be set before it can begin processing.


{|class="wikitable"
{|class="wikitable"

Revision as of 05:10, 30 August 2017

Chemical plant

Recipe

5
+
5
+
5
+
5
+
5
1

Total raw

16.25
+
7.5
+
20
+
5

Map color

Health

300
390 480
570 750

Stack size

10

Rocket capacity

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

1
1.3 1.6
1.9 2.5

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Produced by

File:Chemical-plant-example.png
A chemical plant converting heavy oil to lubricant.

Most recipes that either require or provide a fluid other than Crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by Inserters from any point (no need to target fluid input/output connections).

Recipes

The Chemical plant has eleven available recipes, one of which must be set before it can begin processing.

Process Input Output
Sulfur (requires) Sulfur processing (research)
1
30
30
2
Sulfuric acid (requires) Sulfur processing (research)
1
1
5
5
50
Plastic bar (requires) Plastics (research)
1
1
30
2
Explosives (requires) Explosives (research)
5
1
1
10
1
Battery (requires) Battery (research)
5
1
1
20
1
Lubricant (requires) Oil processing (research)
1
10
10
Solid fuel (requires) Oil processing (research)
3
Solid fuel (requires) Oil processing (research)
3
Solid fuel (requires) Oil processing (research)
3
Heavy oil cracking (requires) Advanced oil processing (research)
3
30
Light oil cracking (requires) Advanced oil processing (research)
3
30

History

  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2x recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
    • Now accepts modules.

See also