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Processing unit: Difference between revisions

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The '''Processing Unit''' (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making [[High tech science pack]]s, [[module]]s, modular armor and its equipment, and the [[rocket silo]] and parts for the rocket.
The '''Processing Unit''' (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making [[High tech science pack]]s, [[module]]s, modular armor and its equipment, and the [[rocket silo]] and parts for the rocket.
The ratio of assembling machines to craft this item is:
; Normal mode:
* 5 [[Electronic circuit]] factories + 6 [[Advanced circuit]] factories + 0.05 [[Sulfuric acid]] plants → 5 ''Processing Unit'' factories
* 100 [[Electronic circuit]] factories + 120 [[Advanced circuit]] factories + 1 [[Sulfuric acid]] plant → 100 ''Processing Unit'' factories
; Expensive mode:
* 5 [[Electronic circuit]] factories + 6 [[Advanced circuit]] factories + 0.10 [[Sulfuric acid]] plants → 5 ''Processing Unit'' factories
* 50 [[Electronic circuit]] factories + 60 [[Advanced circuit]] factories + 1 [[Sulfuric acid]] plant → 50 ''Processing Unit'' factories


== Achievements ==
== Achievements ==

Revision as of 20:32, 13 August 2018

Processing unit
  • Base game
  •  
  • Space Age mod

Recipe

10
+
2
+
20
+
5
1

Total raw

54
+
40
+
24
+
4
+
5

Stack size

100

Rocket capacity

300 (3 stacks)

Prototype type

item

Internal name

processing-unit

Required technologies

Produced by

Consumed by

The Processing Unit (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making High tech science packs, modules, modular armor and its equipment, and the rocket silo and parts for the rocket.

The ratio of assembling machines to craft this item is:

Normal mode
Expensive mode


Achievements

Computer age 1

Produce 500 processing units per hour.

Computer age 2

Produce 1.0k processing units per hour.

Computer age 3

Produce 5k processing units per hour.

History