Chemical plant: Difference between revisions
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{{:Chemical plant | {{:Infobox:Chemical plant}} | ||
[[File:Chemical-plant-example.png|thumb|256px|A chemical plant converting heavy oil to lubricant.]] | [[File:Chemical-plant-example.png|thumb|256px|A chemical plant converting heavy oil to lubricant.]] | ||
Most recipes that either require or provide a fluid other than [[Crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output connections). | Most recipes that either require or provide a fluid other than [[Crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output connections). |
Revision as of 15:05, 19 July 2017
Chemical plant |
Recipe |
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+ + + + → | |||||||||||||
Total raw |
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+ + + | |||||||||||||
Map color |
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Health |
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Stack size |
10 |
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10 |
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Dimensions |
3×3 |
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Energy consumption |
210 kW (electric) |
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Drain |
7.0 kW (electric) |
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Crafting speed |
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Mining time |
0.1 |
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Pollution |
4/m |
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Module slots |
3 slots |
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Prototype type |
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Internal name |
chemical-plant |
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Required technologies |
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Produced by |
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Most recipes that either require or provide a fluid other than Crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items are both inserted and removed by Inserters from any point (no need to target fluid input/output connections).
History
- 0.15.0:
- Module slots increased from 2 to 3.
- 0.11.6:
- Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
- 0.10.0:
- Unused pipe connections don't connect to pipes.
- Fluid input amount is limited to 2x recipe cost.
- Fluid inputs for the chemical plant are now saved properly.
- Now accepts modules.
- 0.9.0:
- Introduced