Lab: Difference between revisions
 →Production:  update for 0.15  | 
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Labs take two inputs: [[Electricity]] and [[Science pack]].  | Labs take two inputs: [[Electricity]] and [[Science pack]].  | ||
As of 0.15, there are seven [[Science pack]]s:  | |||
*  [[Science pack 1]]  | *  [[Science pack 1]]  | ||
*  [[Science pack 2]]  | *  [[Science pack 2]]  | ||
Revision as of 15:39, 25 May 2017
Labs are buildings that perform research by consuming science packs. Use of a lab is required to progress in Factorio.
Tips & Tricks
Labs work fairly slow, so it is a good idea to have multiple labs working at the same time. Twenty labs running at once is the community standard, but more can be used. As a secondary strategy, once one's science packs production is automated they should try to get as many labs in a row as they can before the labs consume materials too quickly to be used.
Production
Labs take two inputs: Electricity and Science pack.
As of 0.15, there are seven Science packs:
- Science pack 1
 - Science pack 2
 - Science pack 3
 - Military science pack
 - Production science pack
 - High tech science pack
 - Space science pack
 
Labs output: Research progress.
Each force can research one science at a time, but can use many labs for faster results.
(For 0.14 there are four Science packs, Science pack 1, Science pack 2, Science pack 3 and Alien science pack)
History
- 0.12.6: 
- The research speed of a lab is now not dependent on it's electricity consumption, and can be scripted.
 
 
- 0.12.0: 
- Lab research is now continuous; Science packs now have progress bars.
 
 
- 0.7.2: 
- Changed the recipe of Lab to require 4 transport belts, down from 5.
 
 
- 0.6.0: 
- New graphics.
 
 
- 0.2.7: 
- Contents of the Lab is now shown in the entity info.
 
 
- 0.1.0: 
- Introduced