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Productivity module: Difference between revisions

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Page is now about the tier one module, not all modules of this type
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Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.

Revision as of 16:51, 19 July 2017

Productivity module
  • Base game
  •  
  • Space Age mod

Recipe

15
+
5
+
5
1

Total raw

68.75
+
32.5
+
15
+
10

Stack size

50

Rocket capacity

50 (1 stack)

Energy consumption

+40% (electric)

Speed

−5%

Productivity

+4%
+5% +6%
+7% +10%

Pollution

+5%

Prototype type

module

Internal name

productivity-module

Required technologies

Produced by

Consumed by

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.

See also