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Rail: Difference between revisions

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→History: Placement over cargo bays
HeliGungir (talk | contribs)
→History: Imported 0.17.29 from rail planner. 2.1.7 shortcut to toggle tall entity visibility
 
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== History ==
== History ==
{{history|2.1.7|
{{history|2.1.7|
* Allowed placement of elevated rails over [[cargo bay]]s and blocked cargo bays from receiving cargo pods in this state.}}
* {{SA}} Allowed placement of elevated rails over [[cargo bay]]s and blocked them from receiving cargo pods in this state.
* {{SA}} Added "Toggle visibility of tall entities" shortcut which makes elevated rails translucent and unselectable.}}


{{history|2.0.7|
{{history|2.0.7|
* New rail shapes, rail curves, 22.5 degree tracks. ([https://factorio.com/blog/post/fff-377 Friday Facts #377])
* {{SA}} Added rail ramps, rail supports and elevated rails to build bridges. ([https://factorio.com/blog/post/fff-378 Friday Facts #378])
* {{SA}} Added rail ramps, rail supports and elevated rails to build bridges. ([https://factorio.com/blog/post/fff-378 Friday Facts #378])
* New rail shapes, rail curves, 22.5 degree tracks.
* Rail planner now attempts to automatically connect to the targeted rail segment.
* Added super forced building mode.
}}
 
{{history|0.17.29|
* Simplified rail building.
**  Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode.
**  It doesn't matter anymore, whether the rail building started with shift or not.
**  This removed the possibility to do ghost-rail-building without the remove-obstacles, but since it seems to be almost useless, we consider it to be worth the simplification.
}}
}}


{{history|0.13.0|
{{history|0.13.0|
* Rail planner tool simplifies rail building.
* [[Rail planner]] tool simplifies rail building.
* Improved the rail selection logic.
* Improved the rail selection logic.
* Halved the mining time of rails.
* Halved the mining time of rails.

Latest revision as of 18:30, 30 September 2026

Rail

  • Base game
  •  
  • Space Age mod

Recipe

0.5
+
1
+
1
+
1
→
2

Total raw

0.75
+
0.5
+
1
+
1

Health

Normal quality 200
Uncommon 260 Rare 320
Epic 380 Legendary 500

Stack size

100

Rocket capacity

100 (1 stack)

Prototype type

rail-planner

Internal name

rail

Required technologies

Produced by

Consumed by

Object description

A Rail is used for building a railway track for trains. Unlike transport belts, rail tracks can also be curved and placed diagonally. Train stops, rail signals and rail chain signals can be placed on rails to better guide automated trains. Gates can also be placed on rails, making them rail gates. In Space Age, rails can be connected to rail ramps and rail supports to build elevated rails. Elevated rails allow trains to freely pass over obstacles.

The minimum rail turning radius is 13, meaning the smallest possible 180° turn has 26 tiles between the centers of opposite rails. However, due to rails being two tiles wide, the actual footprint is 28 tiles wide.

The rail planner can be used to automatically place rails. See the page for more info.

Achievements

Rails are directly related to the following achievements:

Trans-Factorio express

Have a train plan a path 1,000 tiles or longer.

History

  • 2.1.7:
    • Allowed placement of elevated rails over cargo bays and blocked them from receiving cargo pods in this state.
    • Added "Toggle visibility of tall entities" shortcut which makes elevated rails translucent and unselectable.
  • 2.0.7:
    • New rail shapes, rail curves, 22.5 degree tracks. (Friday Facts #377)
    • Added rail ramps, rail supports and elevated rails to build bridges. (Friday Facts #378)
    • Rail planner now attempts to automatically connect to the targeted rail segment.
    • Added super forced building mode.
  • 0.17.29:
    • Simplified rail building.
      • Holding shift while rail building always activates the combination of ghost-rail-building + remove-obstacles, releasing shift returns back to normal manual mode.
      • It doesn't matter anymore, whether the rail building started with shift or not.
      • This removed the possibility to do ghost-rail-building without the remove-obstacles, but since it seems to be almost useless, we consider it to be worth the simplification.
  • 0.13.0:
    • Rail planner tool simplifies rail building.
    • Improved the rail selection logic.
    • Halved the mining time of rails.
    • Removed the curved rail, rail is the only type now.
  • 0.12.11:
    • Replaced entity type rail with types straight rail and curved rail
  • 0.11.17:
    • Increased the stack size of Straight Rails to 100 from 50.
  • 0.11.0:
    • Gates built on rails now make them rail gates.
    • Added end of track graphics.
  • 0.9.0:
    • Rails are now crafted in pairs.
    • Nicer rail diagonals/turns on minimap.
  • 0.7.1:
    • Added remnants for destroyed rails.
  • 0.5.0:
    • Rails are not minable when a train is on them.
    • Rails recipe changed, now needs steel and stone
    • Rails made more expensive
  • 0.2.8:
    • Correction of bounding boxes of some built curved rails.
  • 0.2.1:
    • Rail building and selection boxes

See also