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The '''Biochamber''' is a biological variant of the [[assembly machine]] and [[chemical plant]], unlocked on [[Gleba]]{{SA}}. Unlike most other production buildings, it does not require electricity, but rather a steady supply of [[nutrients]]{{SA}} to operate. It has a built-in 50% productivity bonus.
The '''Biochamber''' is a biological variant of the [[assembly machine]] and [[chemical plant]], unlocked on [[Gleba]]{{SA}}. Unlike most other production buildings, it does not require electricity, but rather a steady supply of [[nutrients]]{{SA}} to operate. It has a built-in 50% productivity bonus.


One nutrients item will power a biochamber for 4 seconds. This can be reduced by [[Efficiency module|Efficiency modules]] or increased by other modules, in exactly the same way as other machines.  
One nutrient will power a biochamber for 4 seconds. The powered duration per nutrient can be increased by using [[Efficiency module|Efficiency modules]], or reduced by modules that increase energy consumption.


An inactive biochamber uses no energy, but any nutrients contained in its fuel slot continue to [[Spoilage mechanics|spoil]]{{SA}}. As such, an inactive biochamber will still have nutrients [[inserters|inserted]] into them if nutrients are available.
An inactive biochamber uses no energy, but any nutrients contained in its fuel slot continue to [[Spoilage mechanics|spoil]]{{SA}}. As such, an inactive biochamber will still have nutrients [[inserters|inserted]] into them if nutrients are available.
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| {{icon|Agricultural science pack|1}}
| {{icon|Agricultural science pack|1}}
| {{icon|Biochamber}}
| {{icon|Biochamber}}
| -
| {{icon|Gleba}}
|-
|-
| {{imagelink|Iron bacteria}}{{SA}}
| {{imagelink|Iron bacteria}}{{SA}}

Latest revision as of 17:50, 13 December 2024

Biochamber.png
Biochamber

Biochamber entity.png

Recipe

Time.png
20
+
Electronic circuit.png
5
+
Iron plate.png
20
+
Landfill.png
1
+
Nutrients.png
5
+
Pentapod egg.png
1
Biochamber.png
1

Total raw

Time.png
23.75
+
Copper plate.png
7.5
+
Iron plate.png
25
+
Landfill.png
1
+
Nutrients.png
5
+
Pentapod egg.png
1

Map color

Health

Quality normal.png 300
Quality uncommon.png 390 Quality rare.png 480
Quality epic.png 570 Quality legendary.png 750

Stack size

20

Rocket capacity

20

Dimensions

3×3

Energy consumption

Crafting speed

Quality normal.png 2
Quality uncommon.png 2.6 Quality rare.png 3.2
Quality epic.png 3.8 Quality legendary.png 5

Mining time

0.1

Base productivity

50%

Pollution

-1/m

Crafted only on

Gleba.png

Module slots

4 slots

Prototype type

assembling-machine

Internal name

biochamber

Required technologies

Biochamber (research).png

Produced by

Assembling machine 2.png
Assembling machine 3.png
Biochamber.png
Player.png

Valid fuel

Nutrients.png
No-building-material-icon.png
This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Space Age expansion exclusive feature.


The Biochamber is a biological variant of the assembly machine and chemical plant, unlocked on Gleba. Unlike most other production buildings, it does not require electricity, but rather a steady supply of nutrients to operate. It has a built-in 50% productivity bonus.

One nutrient will power a biochamber for 4 seconds. The powered duration per nutrient can be increased by using Efficiency modules, or reduced by modules that increase energy consumption.

An inactive biochamber uses no energy, but any nutrients contained in its fuel slot continue to spoil. As such, an inactive biochamber will still have nutrients inserted into them if nutrients are available.

The biochamber, like any machine, will not function if there are too many items in its trash slots (usually generated from an input or output spoiling). Unfiltered output inserters will remove items from trash slots. It is recommended to have one inserter dedicated to removing spoil products and another filtered to take out the recipe result. Alternatively, the belt the items are going into can have a filtered splitter to separate the desired product from the undesired product.

The biochamber has the unique property of having negative pollution. This means that, if you use the biochamber on Nauvis, it will absorb pollution. Furthermore, modules that affect pollution (by increasing energy consumption or directly) will make the negative value larger. So heavy use of biochambers with productivity modules and speed modules in beacons can lead to substantial pollution absorption.

Recipes

The biochamber has a large number of recipes, many of which are exclusive to the biochamber or to Gleba or both.

Recipe Ingredients Products Made in Crafted on
Yumako processing.png
Yumako processing
Time.png
1
Yumako.png
1
Yumako seed.png
2%
Yumako mash.png
2
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
-
Jellynut processing.png
Jellynut processing
Time.png
1
Jellynut.png
1
Jellynut seed.png
2%
Jelly.png
4
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
-
Bioflux.png
Bioflux
Time.png
6
Yumako mash.png
15
Jelly.png
12
Bioflux.png
4
Biochamber.png
-
Pentapod egg.png
Pentapod egg
Time.png
15
Nutrients.png
30
Pentapod egg.png
1
Water.png
60
Pentapod egg.png
2
Biochamber.png
Gleba.png
Agricultural science pack.png
Agricultural science pack
Time.png
4
Bioflux.png
1
Pentapod egg.png
1
Agricultural science pack.png
1
Biochamber.png
Gleba.png
Iron bacteria.png
Iron bacteria
Time.png
1
Jelly.png
6
Iron bacteria.png
10%
Spoilage.png
4
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
Gleba.png
Copper bacteria.png
Copper bacteria
Time.png
1
Yumako mash.png
3
Copper bacteria.png
10%
Spoilage.png
1
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
Gleba.png
Iron bacteria cultivation.png
Iron bacteria cultivation
Time.png
4
Iron bacteria.png
1
Bioflux.png
1
Iron bacteria.png
4
Biochamber.png
Gleba.png
Copper bacteria cultivation.png
Copper bacteria cultivation
Time.png
4
Copper bacteria.png
1
Bioflux.png
1
Copper bacteria.png
4
Biochamber.png
Gleba.png
Fish breeding.png
Fish breeding
Time.png
6
Raw fish.png
2
Nutrients.png
100
Water.png
100
Raw fish.png
3
Biochamber.png
Chemical plant.png
Nauvis.png


Nutrients are required both as fuel for the biochamber and as a component of other recipes (including artificial jellynut soil and artificial yumako soil).

Recipe Ingredients Products Made in Crafted on
Nutrients from yumako mash.png
Nutrients from yumako mash
Time.png
4
Yumako mash.png
4
Nutrients.png
6
Biochamber.png
-
Nutrients from bioflux.png
Nutrients from bioflux
Time.png
2
Bioflux.png
5
Nutrients.png
40
Biochamber.png
-
Nutrients from spoilage.png
Nutrients from spoilage (50% spoiled)
Time.png
2
Spoilage.png
10
Nutrients.png
1
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
-
Nutrients from fish.png
Nutrients from fish
Time.png
2
Raw fish.png
1
Nutrients.png
20
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
-
Nutrients from biter egg.png
Nutrients from biter egg
Time.png
2
Biter egg.png
1
Nutrients.png
20
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
-


The following recipes create stable products that are unaffected by spoilage:

Recipe Ingredients Products Made in Crafted on
Biochamber.png
Biochamber
Time.png
20
Iron plate.png
20
Electronic circuit.png
5
Nutrients.png
5
Pentapod egg.png
1
Landfill.png
1
Biochamber.png
1
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
Gleba.png
Carbon fiber.png
Carbon fiber
Time.png
5
Carbon.png
1
Yumako mash.png
10
Carbon fiber.png
1
Biochamber.png
-
Rocket fuel from jelly.png
Rocket fuel from jelly
Time.png
10
Bioflux.png
2
Jelly.png
30
Water.png
30
Rocket fuel.png
1
Biochamber.png
-
Biolubricant.png
Biolubricant
Time.png
3
Jelly.png
60
Lubricant.png
20
Biochamber.png
-
Bioplastic.png
Bioplastic
Time.png
2
Bioflux.png
1
Yumako mash.png
4
Plastic bar.png
3
Biochamber.png
-
Biosulfur.png
Biosulfur
Time.png
2
Spoilage.png
5
Bioflux.png
1
Sulfur.png
2
Biochamber.png
-
Burnt spoilage.png
Burnt spoilage
Time.png
12
Spoilage.png
6
Carbon.png
1
Biochamber.png
-
Heavy oil cracking.png
Heavy oil cracking to light oil
Time.png
2
Water.png
30
Heavy oil.png
40
Light oil.png
30
Biochamber.png
Chemical plant.png
-
Light oil cracking.png
Light oil cracking to petroleum gas
Time.png
2
Water.png
30
Light oil.png
30
Petroleum gas.png
20
Biochamber.png
Chemical plant.png
-
Rocket fuel.png
Rocket fuel
Time.png
15
Solid fuel.png
10
Light oil.png
10
Rocket fuel.png
1
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
-
Wood processing.png
Wood processing
Time.png
2
Wood.png
2
Tree seed.png
1
Biochamber.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
Nauvis.png

History

See also