Personal laser defense: Difference between revisions
Mefisto1029 (talk | contribs) |
GoatWizard (talk | contribs) (Undo revision 204475 by Playful Target (talk). I didn't find a source where the devs have said this is the reason, especially since the change impacts the vanilla game too.) Tag: Undo |
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Latest revision as of 12:51, 10 November 2024
Personal laser defense |
Recipe |
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Total raw |
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+ + + + + + | |||||||||||||
Stack size |
20 |
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Range |
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Shooting speed |
1.5/s |
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Damage |
10 laser |
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Dimensions |
2×2 |
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Energy consumption |
75 kW (electric) |
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Placed in |
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Energy capacity |
220 kJ (electric) |
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Prototype type |
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Internal name |
personal-laser-defense-equipment |
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Required technologies |
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Boosting technologies |
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Produced by |
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The Personal laser defense is a module that can be inserted into modular armor and the spidertron, it provides a basic laser defense system.
It automatically targets and fires at nearby enemies, and, unlike hand-held weapons, doesn't slow the player down when firing. It consumes power after it fires (to recharge), so it doesn't necessarily need personal batteries. Stacking multiple personal laser defenses in the modular armor provides more lasers to attack at once. Each shot costs 50kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing.
The personal laser defense will fire at enemies nearby even if the player is inside a vehicle.
History
- 2.0.7:
- Nerfed personal laser defense damage output to 1/3 its previous output.
- 0.13.0:
- Power consumption increased by a factor of 10.
- 0.12.0:
- Power consumption increased by a factor of 100.
- 0.7.0:
- Introduced