Transport belt: Difference between revisions
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{{Languages}}{{:Infobox:Transport belt}} | {{Languages}}__NOTOC__ | ||
{{:Infobox:Transport belt}} | |||
The '''transport belt''' is the easiest and cheapest method of automatic item transportation. It is the first tier of [[belt transport system|transport belts]]. | The '''transport belt''' is the easiest and cheapest method of automatic item transportation. It is the first tier of [[belt transport system|transport belts]]. | ||
No prior [[research]] is required and it is available from the beginning of the game. | No prior [[research]] is required and it is available from the beginning of the game. | ||
== | === Other belt systems === | ||
{| | |||
| {{imagelink|Underground belt}} || {{imagelink|Splitter}} | |||
|} | |||
[[ | === Other [[Transport belts]] === | ||
{| | |||
| {{imagelink|Fast transport belt}} || {{imagelink|Express transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}} | |||
|} | |||
==Properties== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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<sup>(1)</sup> See [[transport belts/Physics|physics of transport belts]] for more detailed information. | <sup>(1)</sup> See [[transport belts/Physics|physics of transport belts]] for more detailed information. | ||
== Gallery == | |||
[[File:Basic_transport_belt_fulldensity.gif|frame|none|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]] | |||
== History == | == History == | ||
{{History|0.17.0| | |||
{{ | |||
* Increased throughput from 13.33 to 15. | * Increased throughput from 13.33 to 15. | ||
* Consistently holds 8 items per tile.}} | * Consistently holds 8 items per tile. | ||
}} | |||
{{ | {{History|0.15.0| | ||
* Increased stack size from 50 to 100.}} | * Increased stack size from 50 to 100. | ||
}} | |||
{{ | {{History|0.13.0| | ||
* Transport belt is now connectible to the [[circuit network]]. | * Transport belt is now connectible to the [[circuit network]]. | ||
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}} | * Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction. | ||
}} | |||
{{ | {{History|0.12.0| | ||
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. | * Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter. | ||
* Optimised the transport belt movement.}} | * Optimised the transport belt movement. | ||
}} | |||
{{ | {{History|0.11.9| | ||
* Items marked for deconstruction cannot be moved by belts anymore. | * Items marked for deconstruction cannot be moved by belts anymore. | ||
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.}} | * Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts. | ||
}} | |||
{{ | {{History|0.9.7| | ||
* Belts to be deconstructed no longer accept items. }} | * Belts to be deconstructed no longer accept items. | ||
}} | |||
{{ | {{History|0.9.6| | ||
* New transport belt graphics. }} | * New transport belt graphics. | ||
}} | |||
{{ | {{History|0.9.0| | ||
* Small optimisation. }} | * Small optimisation. | ||
}} | |||
{{ | {{History|0.6.0| | ||
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }} | * Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. | ||
}} | |||
{{ | {{History|0.5.0| | ||
* Better movement on transport belts in turns and crossings. }} | * Better movement on transport belts in turns and crossings. | ||
}} | |||
{{ | {{History|0.2.8| | ||
* Cross connections of transport belt of the same type are disabled. }} | * Cross connections of transport belt of the same type are disabled. | ||
}} | |||
{{ | {{History|0.2.2| | ||
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}} | * When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected. | ||
}} | |||
{{ | {{History|0.2.1| | ||
* Small optimisation. }} | * Small optimisation. | ||
}} | |||
{{ | {{History|0.1.0| | ||
* Introduced}} | * Introduced. | ||
}} | |||
== See also == | == See also == | ||
* [[Belt transport system]] | * [[Belt transport system]] | ||
* [[ | ** [[Transport belts]] | ||
** [[ | ** [[Underground belts]] | ||
** [[Splitters]] | |||
** [[ | |||
{{LogisticsNav}} | {{LogisticsNav}} | ||
{{C|Belt transport system}} | {{C|Belt transport system}} |
Latest revision as of 19:14, 17 February 2025
Transport belt |
- Base game
- Space Age mod
The transport belt is the easiest and cheapest method of automatic item transportation. It is the first tier of transport belts.
No prior research is required and it is available from the beginning of the game.
Other belt systems
Underground belt | Splitter |
Other Transport belts
Fast transport belt | Express transport belt | Turbo transport belt |
Properties
Type | Max. throughput (Items per game-second for two lanes)1 | Speed (Tiles per game-second)1 | Max. density (Items per tile)1 | Required technologies |
---|---|---|---|---|
Transport belt | 15 | 1.875 | 8 | None |
(1) See physics of transport belts for more detailed information.
Gallery

History
- 0.17.0:
- Increased throughput from 13.33 to 15.
- Consistently holds 8 items per tile.
- 0.15.0:
- Increased stack size from 50 to 100.
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.9.0:
- Small optimisation.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
- 0.2.1:
- Small optimisation.
- 0.1.0:
- Introduced.