Laser turret: Difference between revisions
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{{:Infobox:Laser turret}} | {{:Infobox:Laser turret}} | ||
'''Laser turrets''' are an advanced defense building with longer range than the [[gun turret]], laser damage and use [[Electric system|electricity]] to operate instead of [[Firearm magazine|ammo]] (and a smaller amount of energy when idle). Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing. | |||
Using laser turrets to ward off attacks can cause electricity usage spikes, these can be offset by using [[accumulator]]s (or [[Storage_tank#Usage_as_.22Energy-tank.22|steam storage]] and excess [[steam turbine]]s). | |||
On [[space platform]]s{{SA}}, lasers can be effective against small [[asteroids]]{{SA}}, which have only 20% laser resistance and 100 health. Other asteroids have laser resistance of 90% or more, making lasers relatively useless against them. Large groups of high [[quality]]{{SA}} lasers (which have extended range, not damage) can be useful against medium asteroids if they also have enough damage upgrades. | |||
[[Enemies#Wrigglers|Pentapods]]{{SA}} on [[Gleba]]{{SA}} have high laser resistance (50% for wrigglers, strafers, and egg rafts, 80% for stompers) so laser turrets are ineffective against them. | |||
The [[demolisher]]s{{SA}} on [[Vulcanus]]{{SA}} have 100% laser resistance. | |||
== Gallery == | == Gallery == | ||
<gallery widths=256px heights=256px> | <gallery widths=256px heights=256px> | ||
File:laser_turret_entity_anim.gif|Laser turret firing. | File:laser_turret_entity_anim.gif|Laser turret firing. | ||
File:laser turret rotating.gif|thumb|A gif of the laser turret rotating. <small>(Pre 1.0)</small> | |||
</gallery> | </gallery> | ||
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== History == | == History == | ||
{{History|2.0.7| | |||
* All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets. | |||
}} | |||
{{history|0.17.0| | {{history|0.17.0| | ||
* New graphics. | * New graphics. | ||
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{{history|0.12.0| | {{history|0.12.0| | ||
* All turrets now have a | * All turrets now have a 2×2 footprint. | ||
* Made 4x as powerful and expensive.}} | * Made 4x as powerful and expensive.}} | ||
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== See also == | == See also == | ||
* [[Flamethrower turret]] | * [[Flamethrower turret]] | ||
{{CombatNav}} | {{CombatNav}} | ||
{{C|Defense}} | {{C|Defense}} |
Latest revision as of 09:57, 10 March 2025
Laser turret |
Recipe |
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Total raw |
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Map color |
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Health |
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Stack size |
50 |
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Range |
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Shooting speed |
1.5/s |
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Damage |
20 laser |
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Dimensions |
2×2 |
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Energy consumption |
1.2 MW (electric) |
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Drain |
24 kW (electric) |
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Mining time |
0.5 |
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Prototype type |
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Internal name |
laser-turret |
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Required technologies |
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Boosting technologies |
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Produced by |
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Consumed by |
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Laser turrets are an advanced defense building with longer range than the gun turret, laser damage and use electricity to operate instead of ammo (and a smaller amount of energy when idle). Each shot costs 800kJ of energy; as the shooting speed increases through upgrades, so does the power required to keep firing.
Using laser turrets to ward off attacks can cause electricity usage spikes, these can be offset by using accumulators (or steam storage and excess steam turbines).
On space platforms, lasers can be effective against small asteroids
, which have only 20% laser resistance and 100 health. Other asteroids have laser resistance of 90% or more, making lasers relatively useless against them. Large groups of high quality
lasers (which have extended range, not damage) can be useful against medium asteroids if they also have enough damage upgrades.
Pentapods on Gleba
have high laser resistance (50% for wrigglers, strafers, and egg rafts, 80% for stompers) so laser turrets are ineffective against them.
The demolishers on Vulcanus
have 100% laser resistance.
Gallery
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Laser turret firing.
-
A gif of the laser turret rotating. (Pre 1.0)
Achievements
![]() |
Raining bullets Launch a rocket to space without building any laser turrets. |
History
- 2.0.7:
- All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
- 0.17.0:
- New graphics.
- Laser turret now use new laser beams.
- 0.15.0:
- Laser turret projectiles move much faster.
- 0.12.0:
- All turrets now have a 2×2 footprint.
- Made 4x as powerful and expensive.
- 0.9.0:
- Change to recipe.
- 0.7.1:
- Decreased resting energy consumption of laser turret to 1/3 of original value.
- 0.7.0:
- Added upgrade technologies.
- 0.3.0:
- New graphics
- 0.1.0:
- Introduced