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Power armor MK2: Difference between revisions

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Add achievement "Look at my shiny rare armor" (copied from the page about Mech Armor)
 
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{{Languages}}
{{Languages}}
{{:Infobox:Power armor MK2}}
{{:Infobox:Power armor MK2}}
'''Power armor MK2''' is the ultimate in personal protection and customization. Sporting exceptional resistances, a near immunity to small threats and a monolithic 10x10 equipment grid, it can be custom tailored to a wide variety of support, personal conveyance or devastating combat configurations. It is topped off with an equally impressive ingredient cost, demanding 10 Tier 3 modules and many hours of production steps to build.  
'''Power armor MK2''' is the strongest power armor in the base game and the second strongest armor in [[Space Age]], surpassed only by [[mech armor]]{{SA}}. It has increased resistances over basic [[power armor]] and a 10×10 equipment grid, making it larger than the grid of the [[spidertron]]. Access the equipment grid by right-clicking on the armor.


Access the equipment grid by right-clicking on the armor.  
Equipping the armor adds 30 slots to the [[player]]'s inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.


Power armor MK2 is the ideal choice for equipping multiple [[Exoskeleton]]s to dramatically boost player speed. A barrage of [[Personal laser defense]] will obliterate just about anything in its path, while a wall of [[Energy shield MK2]]s can even stop a train cold in its tracks. The Engineer is encouraged to frequently change modules as the situation permits, and even build a second suit to quickly swap between configurations. Carry the armor from the inventory to replace the current equipped armor, as attempting it in the other direction will remove the armor and spill the last 3 rows of items on the ground.
== Achievements ==
{{Achievement|look-at-my-shiny-rare-armor}}


== Gallery ==
<gallery widths=190px heights=290px>
File:Power armor MK2 GUI.png|The equipment grid of the armor.
</gallery>


== History ==
{{history|2.0.7|
* Excess inventory now prevents removing the armor rather than spilling items onto the ground.}}


 
{{history|0.17.0|
== History ==
* Recipe changed from 5× level 3 to 25× level 2 modules (to avoid requiring Production science pack) and added electric engine units.}}


{{history|0.13.0|
{{history|0.13.0|
* Armors have inventory size bonuses.
* Inventory size bonus of 30.
* Can be swapped with other power armors.}}
* Can be swapped with other power armors.}}


Line 22: Line 30:
* Changed recipe of power armor}}
* Changed recipe of power armor}}


{{history|0.1.0|
{{history|0.7.0|
* Introduced}}  
* Introduced}}


== See also ==
== See also ==
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* [[Modular armor]]
* [[Modular armor]]
* [[Power armor]]
* [[Power armor]]
* [[Damage|Damage & resistances]]
* [[Mech armor]]{{SA}}
* [[Resistances]]


{{CombatNav}}
{{CombatNav}}
{{C|Armor}}
{{C|Armor}}

Latest revision as of 07:35, 30 January 2025

Power armor MK2

  • Base game
  •  
  • Space Age mod

Recipe

25
+
25
+
40
+
30
+
60
+
25
1

Total raw

18.1k
+
8.4k
+
40
+
3.5k
+
2.7k
+
310
+
60

Resistances

Acid: 0/70%
Explosion: 60/50%
Fire: 0/70%
Physical: 10/40%

Inventory size bonus

30
39 48
57 75

Equipment grid size

10×10
11x11 12x12
13x13 15x15

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

power-armor-mk2

Accepted equipment

Required technologies

Produced by

Power armor MK2 is the strongest power armor in the base game and the second strongest armor in Space Age, surpassed only by mech armor. It has increased resistances over basic power armor and a 10×10 equipment grid, making it larger than the grid of the spidertron. Access the equipment grid by right-clicking on the armor.

Equipping the armor adds 30 slots to the player's inventory (in normal quality). As with all modular armor, taking off the armor will remove the inventory bonus, and any items in the extra inventory slots will prevent the player from unequipping the armor.

Achievements

Look at my shiny rare armor

Equip rare or better quality of power armor MK2 or mech armor.

Gallery

History

  • 2.0.7:
    • Excess inventory now prevents removing the armor rather than spilling items onto the ground.
  • 0.17.0:
    • Recipe changed from 5× level 3 to 25× level 2 modules (to avoid requiring Production science pack) and added electric engine units.
  • 0.13.0:
    • Inventory size bonus of 30.
    • Can be swapped with other power armors.
  • 0.12.0:
    • Power armors now generate and consume 100 times more power.
  • 0.11.12:
    • Changed recipe of power armor

See also