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{{:Infobox:Transport belt}}
{{:Infobox:Transport belt}}
'''Transport belts''' are the easiest and cheapest method of automatic item transportation. They are the first tier among the three [[Belt transport system|transport belts]].


No prior [[research]] is required and they are available from the beginning of the game.
The '''transport belt''' is the easiest and cheapest method of automatic item transportation. It is the first tier of [[belt transport system|transport belts]].


==Properties==
No prior [[research]] is required and it is available from the beginning of the game.
 
=== Other belt systems ===
{|
| {{imagelink|Underground belt}} || {{imagelink|Splitter}}
|}


[[File:Basic_transport_belt_fulldensity.gif|right|400px|thumb|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]]
=== Other [[Transport belts]] ===
{|
| {{imagelink|Fast transport belt}} || {{imagelink|Express transport belt}} || {{imagelink|Turbo transport belt|space-age=yes}}
|}


==Properties==
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" | Type
! scope="col" | Type
! scope="col" | Max. throughput (Items per [[game-second]])<sup>1</sup>
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]] for two lanes)<sup>1</sup>
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])<sup>1</sup>
! scope="col" | Speed ([[Map_structure#Tile|Tiles]] per game-second)<sup>1</sup>
! scope="col" | Max. density (Items per [[Tile|tile]])<sup>1</sup>
! scope="col" | Max. density (Items per tile)<sup>1</sup>
! scope="col" | Required [[Research|technologies]]
! scope="col" | Required [[research|technologies]]
|-
|-
| {{Imagelink|Transport belt|Transport belt}} || 13.33 || 1.875 || 7.111 || none
| {{Imagelink|Transport belt}} || 15 || 1.875 || 8 || None
|}
|}


(1) See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
<sup>(1)</sup> See [[transport belts/Physics|physics of transport belts]] for more detailed information.


==Production Layouts==
== Gallery ==
[[Iron gear wheel]]s take the same amount of time to manufacture as transport belts, so one gear [[Assembling machine 1|assembler]] can supply one belt assembler at full capacity, provided they are the same tier. An example is below.
[[File:Basic_transport_belt_fulldensity.gif|frame|none|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]]


{| class="wikitable"
== History ==
|-
{{History|0.17.0|
! scope="col" | Design
* Increased throughput from 13.33 to 15.
! scope="col" | Input: (Items per [[game-second]])
* Consistently holds 8 items per tile.
|- style="vertical-align:top;"
}}
|rowspan="3" | [[File:Transport_belt_layout1.jpg|top|400px]]
|
{{icon|iron plate|3}}
|-
! scope="col"|Output: (Items per [[game-second]])
|- style="vertical-align:top;"
|
{{icon|transport belt|2}}
|}


== History ==
{{History|0.15.0|
* Increased stack size from 50 to 100.
}}


{{history|0.13.0|
{{History|0.13.0|
* Transport belt is now connectible to the [[circuit network]].  
* Transport belt is now connectible to the [[circuit network]].  
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}}
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
}}


{{history|0.12.0|
{{History|0.12.0|
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
* Optimised the transport belt movement.}}
* Optimised the transport belt movement.
}}


{{history|0.11.9|
{{History|0.11.9|
* Items marked for deconstruction cannot be moved by belts anymore.  
* Items marked for deconstruction cannot be moved by belts anymore.  
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.}}
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.
}}


{{history|0.11.0|
{{History|0.9.7|
* Fast/express belts are now made from the slower variants.}}
* Belts to be deconstructed no longer accept items.
}}


{{history|0.9.7|
{{History|0.9.6|
* Belts to be deconstructed no longer accept items. }}
* New transport belt graphics.
}}


{{history|0.9.6|
{{History|0.9.0|
* New transport belt graphics. }}
* Small optimisation.
}}


{{history|0.9.0|
{{History|0.6.0|
* Small optimisation. }}
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
}}


{{history|0.7.1|
{{History|0.5.0|
* [[Express transport belt]] now takes 15 [[Iron gear wheel]]s to craft. }}
* Better movement on transport belts in turns and crossings.
}}


{{history|0.6.0|
{{History|0.2.8|
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
* Cross connections of transport belt of the same type are disabled.
}}


{{history|0.5.0|
{{History|0.2.2|
* Better movement on transport belts in turns and crossings. }}
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
}}


{{history|0.2.8|
{{History|0.2.1|
* Cross connections of transport belt of the same type are disabled. }}
* Small optimisation.
 
}}
{{history|0.2.2|
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}}
 
{{history|0.2.1|
* Small optimisation. }}
 
{{history|0.1.0|
* Introduced}}


{{History|0.1.0|
* Introduced.
}}


== See also ==
== See also ==
* [[Belt transport system]]
* [[Belt transport system]]
* [[Fast transport belt]]
** [[Transport belts]]
** [[Fast splitter]]
** [[Underground belts]]
* [[Express transport belt]]
** [[Splitters]]
** [[Express splitter]]


{{LogisticsNav}}
{{LogisticsNav}}
{{C|Belt transport system}}
{{C|Belt transport system}}

Latest revision as of 19:14, 17 February 2025

Transport belt

  • Base game
  •  
  • Space Age mod

Recipe

0.5
+
1
+
1
2

Total raw

1
+
3

Map color

Health

150
195 240
285 375

Resistances

Fire: 0/90%

Stack size

100

Rocket capacity

100

Dimensions

1×1

Belt speed

15 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

transport-belt

Produced by

Consumed by

The transport belt is the easiest and cheapest method of automatic item transportation. It is the first tier of transport belts.

No prior research is required and it is available from the beginning of the game.

Other belt systems

Underground belt
Splitter

Other Transport belts

Fast transport belt
Express transport belt
Turbo transport belt

Properties

Type Max. throughput (Items per game-second for two lanes)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Transport belt
15 1.875 8 None

(1) See physics of transport belts for more detailed information.

Gallery

3 fast inserters per side will fill a basic transport belt to maximum density.

History

  • 0.17.0:
    • Increased throughput from 13.33 to 15.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also