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{{:Infobox:Tree}}
{{infobox
'''Trees''' are plants in Factorio. They can be mined for [[wood]], and are the only source of it.  Trees are obstacles to construction and must be cleared to provide building space, but they also reduce [[pollution]], so take care not to remove more than necessary. Currently, trees cannot be replanted in the vanilla version of the game, though they can be in {{SA}} [[Space Age]]. While [[Nauvis]] has standard Earth-like trees, [[Gleba]]{{SA}} also has alien tree-like structures. [[Vulcanus]]{{SA}} contains ashland trees, which yield small amounts of carbon when destroyed.
| health = 50
| category = Resources
| extra1 = Absorbs pollution. Can be chopped down for [[Raw wood]].
| mining-hardness = 0.5
| mining-time = 2
| resistance = None
}}
 
'''Trees''' are plants in Factorio. They can be mined for [[Raw wood]], and are the only source of it.  Trees are obstacles to construction and must be cleared to provide building space, but they also reduce [[Pollution]], so take care not to remove more than necessary. Currently, trees cannot be replanted.
 
[[File:Big-tree-1.png]]
[[File:Big-tree-2.png]]
[[File:Dead-tree.png]]


== Achievements ==
== Achievements ==
{{Main|Achievements}}
{{Achievement|run-forrest-run}}
Trees are directly connected to the following achievements:
{{Achievement|pyromaniac}}
; Pyromaniac
: Destroy 10k trees with fire.
; Run forrest run
: Destroy 100 trees by impact.


== Good methods to get rid of trees ==
== Good methods to remove trees ==


* Mining with [[Iron axe|Iron]] or [[Steel axe|Steel]] axes (*)
* Mining by hand (*)
* Having construction robots harvest them using a [[Deconstruction planner]] (*)
* Shooting swaths of trees with a [[shotgun]] or [[combat shotgun]]
* Using [[Basic grenade|grenades]] to blow them up
* Using [[grenade]]s to blow them up
* Using [[Poison capsule|poison]] to kill them
* Using [[Poison capsule|poison]] to kill them
* Knocking them down by driving a [[Tank]] over them
* Having construction robots harvest them using a [[deconstruction planner]] (*)
* Shooting swaths of trees with a [[Shotgun]] or [[Combat shotgun]]
* Knocking them down by driving a [[tank]] over them
* Burning them with a [[Flamethrower]]
* Burning them with a [[flamethrower]], causing a forest fire
* Burning them with a [[Flamethrower]] while in a tank
* Burning them with a flamethrower while in a tank
 
* Using [[atomic bomb]]s to blow them up
<small><i>(*) Usable to collect raw wood. All other methods just destroy the tree.</i></small>
* Being harvested and replanted by an [[agricultural tower]] (*)


There are more methods, but these have a good ratio of 'tech vs. trees per minute'.
<small><i>(*) Usable to collect wood. Dead trees (except the dry tree) will give 2 wood and have a mining time of 0.5. Live trees (and the dry tree) will give 4 wood and have a mining time of 0.55. All other methods destroy both the tree and the wood.</i></small>


== Collecting Wood ==
== Fires ==
[[File:ForestFireBegins.gif|frame|A forest fire spreads rapidly after a few moments.]]
Trees can be set on fire by [[flamethrower]]s and [[flamethrower turret]]s. The fire will spread from tree to tree, releasing high amounts of [[pollution]] and leaving stumps and charred trees behind.


Raw wood can be collected by chopping down a dead or live tree. Dead trees will give 2 raw wood and have a mining time of 1. Live trees will give 4 raw wood and have a mining time of 2.
Once on fire, trees cannot be extinguished, but the spread of the fire can be limited by creating a [[wikipedia:Firebreak|fire break]].
 
Although collection of raw wood is easy to do, there is currently no way to completely automate the collection of raw wood, or replant it.  However wood processing is planned, as discussed [http://www.factorioforums.com/forum/viewtopic.php?f=9&t=128 here].


== Pollution removal ==
== Pollution removal ==


Trees remove small amounts of pollution in their area. The pollution caused by a [[Stone furnace]], for example, can be removed by sixty live trees.
Every single tree absorbs a small amount of [[pollution]] in its chunk per second. If the total pollution in a [[chunk]] is above 60 units, once per second some of the trees in that chunk each have a chance to either lose one stage of leaves or have their leaves become one stage more gray. Regardless of whether the tree loses leaves or gets grayer, 10 pollution are absorbed by the tree.<br>
A tree stops losing leaves/becoming more gray once the sum of its gray percentage and its leaves lost percentage is above 120%. 50% of trees stop their leaf progression one stage earlier. As the grayness and leaf stage are then locked for that tree forever, it is possible for trees to keep some leaves in heavily polluted chunks but in turn be very gray, or the other way around.<br>
The less dense the leaves, the slower the tree absorbs pollution, however tree grayness does not affect pollution absorption.


{| class="wikitable"
{| class="wikitable"
! Object !! Pollution per tick !! Pollution per second
! Object !! Stage !! Pollution per second
|-
|-
| [[File:dead-tree.png]] Dead tree || -0.0001 || -0.006
| rowspan="4" | [[File:Green tree.png|120px]] Tree, red tree, brown tree || 0 (Max leaf density) || -0.001
|-
|-
| [[File:dark-thin-tree.png]] Dark thin tree || -0.0001 || -0.006
| 1 || -0.00067
|-
|-
| [[File:dry-tree.png]] Dry tree || -0.0001 || -0.006
| 2 || -0.00033
|-
|-
| [[File:root-tree.png]] Root tree || -0.0001 || -0.006
| 3 (Min leaf density) || 0
|-
|-
| [[File:green-thin-tree.png]] Green thin tree || -0.0005 || -0.03
| [[File:Dead dry hairy tree.png|120px]] Dead dry hairy tree || No stages || -0.0001
|-
|-
| [[File:dark-green-thin-tree.png]] Dark green thin tree || -0.0005 || -0.03
| [[File:Dead grey trunk.png|120px]] Dead gray trunk || No stages || -0.0001
|-
|-
| [[File:red-thin-tree.png]] Red thin tree || -0.0005 || -0.03
| [[File:Dead tree desert.png|120px]] Dead tree - desert|| No stages || -0.0001
|-
|-
| [[File:green-tree.png]] Green tree || -0.0005 || -0.03
| [[File:Dry hairy tree.png|120px]] Dry hairy tree || No stages || -0.0001
|-
|-
| [[File:dark-green-tree.png]] Dark green tree || -0.0005 || -0.03
| [[File:Dry tree.png|120px]] Dry tree || No stages || -0.0001
|-
| [[File:red-tree.png]] Red tree || -0.0005 || -0.03
|-
| [[File:green-coral.png]] Green coral || 0 || 0
|-
|-
|}
|}
== Agriculture ==
{{About/Space age}}
Trees can be grown on Nauvis by planting [[tree seed]]s, either manually or via the [[Agricultural tower]]. Grown trees take 10 minutes to reach full maturity, and they will yield 4 [[wood]] when harvested. The Agricultural tower will automatically harvest mature trees in its range, replanting them if they have available seeds.
Tree seeds are produced from [[wood processing]]. 2 wood can be converted into one seed. Because mature trees yield 4 wood, if you process all wood produced from harvesting mature trees, you will have an ever expanding supply of seeds. Tree seeds are [[Fuel#Burnable_fuel|burnable fuel]] fuel and thus can be disposed of easily.
Growing trees can be used to create renewable barriers against pollution spread. Note that the agriculture tower cannot grow seeds as densely as you can manually plant them. The tower will always put two tiles of empty space between each tree.
==Gallery==
<gallery widths="250px" heights="190px">
File:gleba_trees.png|Tree-like plants on Gleba.
File:Vulcanus_trees.png|Ashland trees on Vulcanus.
</gallery>
== History ==
{{history|0.18.0|
* Added animation to trees.}}
{{history|0.17.0|
* New graphics.}}
{{history|0.16.0|
* Tanks no longer take miniscule amounts of damage from hitting trees.}}
{{history|0.15.28|
* Damaging a tree with impact or physical damage generates some leaves.}}
{{history|0.13.0|
* Added fire. Fire will spread between trees and cause forest fires, causing a large amount of pollution to be released.}}
{{history|0.12.0|
* Trees degenerate slowly when there are high pollution levels.
* Trees regenerate health slowly.
* Trees have generally smaller bounding boxes, so it is easier to walk through forest.
* New tree graphics. Trees have 4 levels of leaves and the leaves are colorable.
* Trees emit leaves (based on the tree color) when being mined and destroyed.
* Trees emit branches when mined or destroyed.}}
{{history|0.9.2|
* Changed the amount of wood in dry tree from 1 -> 4.}}
{{history|0.9.0|
* New graphics: 10 types of trees that replace the outdated 2 types.}}
{{history|0.3.0|
* New tree graphics (8 dry trees  12  big trees).}}


== See also ==
== See also ==


* [[Raw wood]]
* [[Wood]]
* [[Pollution]]
* [[Pollution]]
{{EnvironmentNav}}

Latest revision as of 03:04, 22 November 2024

Tree.png
Tree

Trees in world.png

Absorbs pollution. Can be chopped down for wood.

Map color

Expected resources

Tree:
Wood.png
4

Dead tree:
Wood.png
2

Health

Tree: 50
Dead tree: 20

Mining time

Tree: 0.55
Dead tree: 0.5

Trees are plants in Factorio. They can be mined for wood, and are the only source of it. Trees are obstacles to construction and must be cleared to provide building space, but they also reduce pollution, so take care not to remove more than necessary. Currently, trees cannot be replanted in the vanilla version of the game, though they can be in Space Age. While Nauvis has standard Earth-like trees, Gleba also has alien tree-like structures. Vulcanus contains ashland trees, which yield small amounts of carbon when destroyed.

Achievements

Run-forrest-run-achievement.png Run Forrest, run

Destroy 100 trees by impact.

Pyromaniac-achievement.png Pyromaniac

Destroy 10k trees with fire.

Good methods to remove trees

(*) Usable to collect wood. Dead trees (except the dry tree) will give 2 wood and have a mining time of 0.5. Live trees (and the dry tree) will give 4 wood and have a mining time of 0.55. All other methods destroy both the tree and the wood.

Fires

A forest fire spreads rapidly after a few moments.

Trees can be set on fire by flamethrowers and flamethrower turrets. The fire will spread from tree to tree, releasing high amounts of pollution and leaving stumps and charred trees behind.

Once on fire, trees cannot be extinguished, but the spread of the fire can be limited by creating a fire break.

Pollution removal

Every single tree absorbs a small amount of pollution in its chunk per second. If the total pollution in a chunk is above 60 units, once per second some of the trees in that chunk each have a chance to either lose one stage of leaves or have their leaves become one stage more gray. Regardless of whether the tree loses leaves or gets grayer, 10 pollution are absorbed by the tree.
A tree stops losing leaves/becoming more gray once the sum of its gray percentage and its leaves lost percentage is above 120%. 50% of trees stop their leaf progression one stage earlier. As the grayness and leaf stage are then locked for that tree forever, it is possible for trees to keep some leaves in heavily polluted chunks but in turn be very gray, or the other way around.
The less dense the leaves, the slower the tree absorbs pollution, however tree grayness does not affect pollution absorption.

Object Stage Pollution per second
Green tree.png Tree, red tree, brown tree 0 (Max leaf density) -0.001
1 -0.00067
2 -0.00033
3 (Min leaf density) 0
Dead dry hairy tree.png Dead dry hairy tree No stages -0.0001
Dead grey trunk.png Dead gray trunk No stages -0.0001
Dead tree desert.png Dead tree - desert No stages -0.0001
Dry hairy tree.png Dry hairy tree No stages -0.0001
Dry tree.png Dry tree No stages -0.0001

Agriculture

Space Age expansion exclusive feature.

Trees can be grown on Nauvis by planting tree seeds, either manually or via the Agricultural tower. Grown trees take 10 minutes to reach full maturity, and they will yield 4 wood when harvested. The Agricultural tower will automatically harvest mature trees in its range, replanting them if they have available seeds.

Tree seeds are produced from wood processing. 2 wood can be converted into one seed. Because mature trees yield 4 wood, if you process all wood produced from harvesting mature trees, you will have an ever expanding supply of seeds. Tree seeds are burnable fuel fuel and thus can be disposed of easily.

Growing trees can be used to create renewable barriers against pollution spread. Note that the agriculture tower cannot grow seeds as densely as you can manually plant them. The tower will always put two tiles of empty space between each tree.

Gallery

History

  • 0.18.0:
    • Added animation to trees.
  • 0.16.0:
    • Tanks no longer take miniscule amounts of damage from hitting trees.
  • 0.15.28:
    • Damaging a tree with impact or physical damage generates some leaves.
  • 0.13.0:
    • Added fire. Fire will spread between trees and cause forest fires, causing a large amount of pollution to be released.
  • 0.12.0:
    • Trees degenerate slowly when there are high pollution levels.
    • Trees regenerate health slowly.
    • Trees have generally smaller bounding boxes, so it is easier to walk through forest.
    • New tree graphics. Trees have 4 levels of leaves and the leaves are colorable.
    • Trees emit leaves (based on the tree color) when being mined and destroyed.
    • Trees emit branches when mined or destroyed.
  • 0.9.2:
    • Changed the amount of wood in dry tree from 1 -> 4.
  • 0.9.0:
    • New graphics: 10 types of trees that replace the outdated 2 types.
  • 0.3.0:
    • New tree graphics (8 dry trees 12 big trees).

See also