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Electric mining drill: Difference between revisions

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{{Languages}}
{{Languages}}
{{:Electric mining drill/infobox}}
{{:Infobox:Electric mining drill}}


The '''Electric mining drill''' mines out [[Iron ore]], [[Copper ore]], [[Stone]] and/or [[Coal]], and places it in front of the output tile, on a conveyor or in a machine/chest that covers the output tile.
The '''electric mining drill''' mines out [[iron ore]], [[copper ore]], [[uranium ore]], [[stone]] and [[coal]], and places it in front of the output tile, on a [[transport belt|belt]] or in a machine or chest that covers the output tile.


The machine is 3x3, but mines in a 5x5 area, extending 1 tile away on each side.
The machine is 3×3, but mines in a 5×5 area, extending 1 tile away on each side.
Mines copper, iron and coal at a rate of 0.525/s and stone at a rate of 0.65/s.
Mines copper ore, iron ore, coal, or stone at a rate of 0.5/s and uranium ore at a rate of 0.25/s.


As of version 0.15, when placed over [[Uranium ore]], which requires [[Sulfuric acid]] to mine, three fluid inputs will appear on the mining drill. The mining drills will pass excess sulfuric acid to each other when these inputs are aligned, allowing multiple drills to be placed right next to each other with only one pipe input necessary to feed all of them.
When placed over [[uranium ore]], which requires [[sulfuric acid]] to mine, three fluid connectors will appear on the mining drill. The mining drills will pass excess sulfuric acid to each other when these connectors are aligned, allowing multiple drills to be placed right next to each other with only one pipe input necessary to feed all of them.
 
== Indicators ==
There is a light attached to the front of the mining drill that will change colors depending on its status:
 
[[File:light_green_prev.png]]   Green light = The drill is currently functioning without issues.
 
[[File:light_yellow_prev.png]]   Yellow light = The drill's ability to dispense resources is blocked, it is low on power, it is disabled by the [[circuit network]] or it is missing the fluid required to mine the current resource.
 
[[File:light_red_prev.png]]   Red light = The drill has completely run out of resources to mine.


== History ==
== History ==
{{history|0.18.46|
* Electric mining drill graphics now fill bounding box more accurately.}}
{{history|0.18.44|
* Reworked Electric mining drill graphics, removing their vertical structure - to fix tile overlapping and other issues introduced with redesign.}}
{{history|0.18.31|
* New electric mining drill graphics.}}
{{history|0.17.0|
* Unified and rounded mining speed and times for ores and drills.}}


{{history|0.15.2|
{{history|0.15.2|
Line 15: Line 36:


{{history|0.15.0|
{{history|0.15.0|
* Mining drill now has fluid input when placed over Uranium ore.}}
* Mining drill now has fluid input when placed over [[uranium ore]].
* Mining drills can be turned on and off using the [[circuit network]]. They can also output the remaining expected resources.}}


{{history|0.8.1|
{{history|0.8.1|
* Mining drill now ignores resources that can't be mined because of the higher hardness.}}
* Mining drill now ignores resources that can't be mined because of the higher hardness.}}
{{history|0.8.0|
* Player starts with one burner mining drill and one furnace in the freeplay.
* Increased mining speed of burner mining drill.}}


{{history|0.7.3|
{{history|0.7.3|
* Shows area of effect when highlighted.
* Shows area of effect when highlighted.
* Mining drill evenly mines from every tile in it's area.}}
* Mining drill evenly mines from every tile in its area.}}


{{history|0.7.0|
{{history|0.7.0|
* Added support for modules to Electric mining drills.
* Pollution mechanic introduced.
* Added support for modules to electric mining drills.
* Mining drills deactivate when out of resources.}}
* Mining drills deactivate when out of resources.}}


Line 44: Line 63:
* Introduced}}
* Introduced}}


== Trivia ==
* From 0.15.7 to 0.17.0, it was a component of the [[chemical science pack]].


== See also ==
== See also ==
* [[Electric network]]
* [[Mining]]
* [[Electric system]]


{{ProductionNav}}
{{ProductionNav}}
 
{{C|Resource extraction}}
{{C|Electric network}}
{{C|Crafting network}}

Latest revision as of 14:42, 15 September 2023

Electric mining drill.png
Electric mining drill

Electric mining drill entity.png

Recipe

Time.png
2
+
Electronic circuit.png
3
+
Iron gear wheel.png
5
+
Iron plate.png
10
Electric mining drill.png
1

Total raw

Time.png
8.25
+
Copper plate.png
4.5
+
Iron plate.png
23

Map color

Fluid storage volume

200

Health

Quality normal.png 300
Quality uncommon.png 390 Quality rare.png 480
Quality epic.png 570 Quality legendary.png 750

Stack size

50

Dimensions

3×3

Energy consumption

90 kW (electric)

Mining time

0.3

Mining speed

0.5

Mining area

5×5 tiles

Resource drain

Quality normal.png 100%
Quality uncommon.png 83% Quality rare.png 66%
Quality epic.png 50% Quality legendary.png 16%

Pollution

10/m

Module slots

3 slots

Prototype type

mining-drill

Internal name

electric-mining-drill

Required technologies

Electric mining drill (research).png

Boosting technologies

Mining productivity (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The electric mining drill mines out iron ore, copper ore, uranium ore, stone and coal, and places it in front of the output tile, on a belt or in a machine or chest that covers the output tile.

The machine is 3×3, but mines in a 5×5 area, extending 1 tile away on each side. Mines copper ore, iron ore, coal, or stone at a rate of 0.5/s and uranium ore at a rate of 0.25/s.

When placed over uranium ore, which requires sulfuric acid to mine, three fluid connectors will appear on the mining drill. The mining drills will pass excess sulfuric acid to each other when these connectors are aligned, allowing multiple drills to be placed right next to each other with only one pipe input necessary to feed all of them.

Indicators

There is a light attached to the front of the mining drill that will change colors depending on its status:

Light green prev.png   Green light = The drill is currently functioning without issues.

Light yellow prev.png   Yellow light = The drill's ability to dispense resources is blocked, it is low on power, it is disabled by the circuit network or it is missing the fluid required to mine the current resource.

Light red prev.png   Red light = The drill has completely run out of resources to mine.

History

  • 0.18.46:
    • Electric mining drill graphics now fill bounding box more accurately.
  • 0.18.44:
    • Reworked Electric mining drill graphics, removing their vertical structure - to fix tile overlapping and other issues introduced with redesign.
  • 0.18.31:
    • New electric mining drill graphics.
  • 0.17.0:
    • Unified and rounded mining speed and times for ores and drills.
  • 0.15.2:
    • Changed mining drill fluidbox to allow fluid to flow to pipes without the use of pumps.
  • 0.15.0:
    • Mining drill now has fluid input when placed over uranium ore.
    • Mining drills can be turned on and off using the circuit network. They can also output the remaining expected resources.
  • 0.8.1:
    • Mining drill now ignores resources that can't be mined because of the higher hardness.
  • 0.7.3:
    • Shows area of effect when highlighted.
    • Mining drill evenly mines from every tile in its area.
  • 0.7.0:
    • Pollution mechanic introduced.
    • Added support for modules to electric mining drills.
    • Mining drills deactivate when out of resources.
  • 0.5.1:
    • Show output arrows when alt mode is on.
  • 0.2.0:
    • Shows count of available resources.

Trivia

See also