In other languages: Deutsch Français 日本語 Polski Русский Українська 简体中文

Personal roboport: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(New navigation organisation)
(New hotkey is Alt+F)
 
(23 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{:Personal roboport/infobox}}
{{Languages}}
Allows the player to act as a mobile roboport when this item is placed in their equipped armor.
{{:Infobox:Personal roboport}}
The '''personal roboport''' allows the [[player]] to act as a mobile [[roboport]] when this item is placed in their equipped armor or the [[spidertron]]. It can be toggled on or off via a button in the [[shortcut bar]] or with {{Keybinding|alt|F}}. The roboport's internal energy buffer must be 20% full to allow [[construction robot]]s to deploy. They are also used to create the upgraded version of itself, the [[personal roboport MK2]], which provide a higher robot limit.
 
If the personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will continue to finish their tasks before returning to the player.


== Notes ==
== Notes ==
* Personal roboports handle construction robots only, not logistics robots. If a [[Blueprint]] is used, construction robots will construct only what can be built using supplies that the player has on hand.
* Personal roboports handle [[construction robot]]s only, not [[logistic robot]]s. If a [[blueprint]] is used, construction robots will construct only what can be built using supplies that the player has on hand.
* Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.
* Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time.
* Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time.
 
* Each personal roboport allows an additional 10 active robots, additional range, and 2 charging ports.
* Each personal roboport allows an additional 10 active robots, 30x30 range, and 2 charging ports.
* The total range of N personal roboports can be calculated with the following equation, which is then rounded to the nearest integer: <code>sqrt(N × 30 × 30)</code>
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|+ Scaling Personal Roboport
|+ Scaling Personal Roboport
|-
|-
! Equipped Roboports !! Available Robots !! Activation Distance !! Recharge Ports
! Equipped roboports !! Available robots !! Activation distance !! Recharge ports
|-
|-
| 1 || 10 || 30x30 || 2
| 1 || 10 || 30×30 || 2
|-
|-
| 2 || 20 || 42x42 || 4
| 2 || 20 || 42×42 || 4
|-
|-
| 3 || 30 || 52x52 || 6
| 3 || 30 || 52×52 || 6
|-
|-
| 4 || 40 || 60x60 || 8
| 4 || 40 || 60×60 || 8
|-
|-
| 5 || 50 || 67x67 || 10
| 5 || 50 || 67×67 || 10
|-
|-
| 6 || 60 || 73x73 || 12
| 6 || 60 || 73×73 || 12
|-
|-
| 7 || 70 || 79x79 || 14
| 7 || 70 || 79×79 || 14
|-
|-
| 8 || 80 || 85x85 || 16
| 8 || 80 || 85×85 || 16
|-
|-
| 9 || 90 || 90x90 || 18
| 9 || 90 || 90×90 || 18
|}
|}


* Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.
== History ==
{{history|0.17.10|
* "Toggle personal roboport" function is now accessible via keyboard shortcut.}}
 
{{history|0.17.0|
* Added shortcut bar that allows quick access to certain game features such as turning off personal roboport.
* Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.}}
 
{{history|0.13.0|
* Changed power consumption from 200kW per recharge slot to 1MW per slot.}}


{{history|0.12.0|
* Introduced}}


{{CombatNav}}
{{CombatNav}}
 
{{C|Equipment}}
[[Category:Items]]

Latest revision as of 10:16, 14 November 2024

Personal roboport.png
Personal roboport

Personal roboport preview.gif

Recipe

Time.png
10
+
Advanced circuit.png
10
+
Battery.png
45
+
Iron gear wheel.png
40
+
Steel plate.png
20
Personal roboport.png
1

Total raw

Time.png
125
+
Battery.png
45
+
Copper plate.png
50
+
Iron plate.png
100
+
Plastic bar.png
20
+
Steel plate.png
20

Stack size

20

Dimensions

2×2

Energy consumption

Quality normal.png 2.0
Quality uncommon.png 3.9 Quality rare.png 5.6
Quality epic.png 6.65 Quality legendary.png 8.75
MW (electric)

Robot recharge rate

Quality normal.png 2×1.0
Quality uncommon.png 3×1.3 Quality rare.png 4×1.6
Quality epic.png 5×1.9 Quality legendary.png 7×2.5
MW (electric)

Internal buffer recharge rate

Quality normal.png 2.0
Quality uncommon.png 3.9 Quality rare.png 5.6
Quality epic.png 6.65 Quality legendary.png 8.75
MW (electric)

Placed in

Modular armor.png
Power armor.png
Power armor MK2.png
Spidertron.png

Robot limit

Quality normal.png 10
Quality uncommon.png 13 Quality rare.png 16
Quality epic.png 19 Quality legendary.png 25

Charging stations

Quality normal.png 2
Quality uncommon.png 3 Quality rare.png 4
Quality epic.png 5 Quality legendary.png 7

Energy capacity

35 MJ (electric)

Construction area

30×30 tiles

Prototype type

roboport-equipment

Internal name

personal-roboport-equipment

Required technologies

Personal roboport (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Personal roboport MK2.png

The personal roboport allows the player to act as a mobile roboport when this item is placed in their equipped armor or the spidertron. It can be toggled on or off via a button in the shortcut bar or with ALT + F. The roboport's internal energy buffer must be 20% full to allow construction robots to deploy. They are also used to create the upgraded version of itself, the personal roboport MK2, which provide a higher robot limit.

If the personal roboport is disabled via the shortcut bar while any of the player's robots already out of the inventory and performing a task, they will continue to finish their tasks before returning to the player.

Notes

  • Personal roboports handle construction robots only, not logistic robots. If a blueprint is used, construction robots will construct only what can be built using supplies that the player has on hand.
  • Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.
  • Equipping more than one personal roboport allows more personal construction robots to operate at once, operate further from the player, and more robots can be recharged at a time.
  • Each personal roboport allows an additional 10 active robots, additional range, and 2 charging ports.
  • The total range of N personal roboports can be calculated with the following equation, which is then rounded to the nearest integer: sqrt(N × 30 × 30)
Scaling Personal Roboport
Equipped roboports Available robots Activation distance Recharge ports
1 10 30×30 2
2 20 42×42 4
3 30 52×52 6
4 40 60×60 8
5 50 67×67 10
6 60 73×73 12
7 70 79×79 14
8 80 85×85 16
9 90 90×90 18

History

  • 0.17.10:
    • "Toggle personal roboport" function is now accessible via keyboard shortcut.
  • 0.17.0:
    • Added shortcut bar that allows quick access to certain game features such as turning off personal roboport.
    • Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.
  • 0.13.0:
    • Changed power consumption from 200kW per recharge slot to 1MW per slot.