Long-handed inserter: Difference between revisions
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{{ | {{:Infobox:Long-handed inserter}} | ||
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The '''Long-handed inserter''' is an electric [[inserter]] that picks up and places items two tiles from its location instead of the usual one. They are commonly used for placing items on a [[Transport belts|belt]] that is three tiles away from either an [[assembling machine]] or a [[furnace]]. | |||
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| | Long-handed inserters may have trouble grabbing moving items from red/blue turning belts if the item is on the far side. They can also grab items past north facing [[cliff]]s that go straight across, though cliffs of any other kind are too thick for the inserter to reach across. | ||
| | For more information on mechanics and uses see [[Inserters]]. | ||
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== Gallery == | |||
[[File:long_handed_inserter_cliff.gif|frame|none|A long handed inserter reaching across a cliff.]] | |||
== History == | |||
{{history|2.0.7| | |||
* All inserters now have filter option.}} | |||
{{history|0.13.2| | |||
* Inserters connected to the circuit network now have the option to only read hand contents.}} | |||
{{history|0.13.0| | |||
* Inserters can now send the item held in hand to the circuit network. | |||
* Inserters are able to squeeze things ''slightly'' better to belts. more resources. | |||
* All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched. | |||
}} | }} | ||
{{history|0.12.2| | |||
* | * Inserters will never take more than the max stack size of an item. | ||
* | * Inserters and logistic robots no longer extract from enemy chests | ||
* | * Inserters now correctly pick up items from splitters | ||
}} | |||
{{history|0.12.0| | |||
* Inserters can now extract from Roboports and Beacons. | |||
* Inserters now take items from right behind them, not from the center of the pickup target entity.}} | |||
{{history|0.10.0| | |||
* New icon | |||
* New sounds}} | |||
{{history|0.9.2| | |||
* Inserters can have arbitrary pickup and insert positions.}} | |||
{{history|0.9.0| | |||
* Inserter code optimisation, inserters that have nothing to do will sleep.}} | |||
{{history|0.8.0| | |||
* Improved inserter's ability to pull from train wagons.}} | |||
{{history|0.5.0| | |||
* Inserter can now pick up up to 5 items when researched.}} | |||
{{history|0.4.0| | |||
* Smaller inserter bounding box}} | |||
{{history|0.3.0| | |||
* New Inserter graphics}} | |||
{{history|0.2.1| | |||
* The item in the hand of the inserter is returned to the player when mined.}} | |||
{{history|0.2.0| | |||
* Show direction of inserter}} | |||
{{history|0.1.0| | |||
* Introduced}} | |||
== See also == | |||
* [[Electric system]] | |||
* [[Inserters]] | |||
{{LogisticsNav}} | |||
{{ | {{C|Inserters}} | ||
Latest revision as of 15:35, 21 October 2024
Long-handed inserter |
Recipe |
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+ + + → | |||||||||||||
Total raw |
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Map color |
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Health |
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Resistances |
Fire: 0/90% |
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Stack size |
50 |
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50 |
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Dimensions |
1×1 |
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Energy consumption |
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Drain |
400 W (electric) |
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Rotation speed |
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Mining time |
0.1 |
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Prototype type |
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Internal name |
long-handed-inserter |
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Required technologies |
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Boosting technologies |
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Produced by |
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The Long-handed inserter is an electric inserter that picks up and places items two tiles from its location instead of the usual one. They are commonly used for placing items on a belt that is three tiles away from either an assembling machine or a furnace.
Long-handed inserters may have trouble grabbing moving items from red/blue turning belts if the item is on the far side. They can also grab items past north facing cliffs that go straight across, though cliffs of any other kind are too thick for the inserter to reach across.
For more information on mechanics and uses see Inserters.
Gallery
History
- 2.0.7:
- All inserters now have filter option.
- 0.13.2:
- Inserters connected to the circuit network now have the option to only read hand contents.
- 0.13.0:
- Inserters can now send the item held in hand to the circuit network.
- Inserters are able to squeeze things slightly better to belts. more resources.
- All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched.
- 0.12.2:
- Inserters will never take more than the max stack size of an item.
- Inserters and logistic robots no longer extract from enemy chests
- Inserters now correctly pick up items from splitters
- 0.12.0:
- Inserters can now extract from Roboports and Beacons.
- Inserters now take items from right behind them, not from the center of the pickup target entity.
- 0.10.0:
- New icon
- New sounds
- 0.9.2:
- Inserters can have arbitrary pickup and insert positions.
- 0.9.0:
- Inserter code optimisation, inserters that have nothing to do will sleep.
- 0.8.0:
- Improved inserter's ability to pull from train wagons.
- 0.5.0:
- Inserter can now pick up up to 5 items when researched.
- 0.4.0:
- Smaller inserter bounding box
- 0.3.0:
- New Inserter graphics
- 0.2.1:
- The item in the hand of the inserter is returned to the player when mined.
- 0.2.0:
- Show direction of inserter
- 0.1.0:
- Introduced